Published on Thursday, April 6, 2017 By Brad Wardell In GalCiv III Dev Journals


Let's begin this diary with the understanding that conquest is not the primary means to victory in Galactic Civilizations.

While warfare is commonly seen as politics via other means, it is not the only or even the easiest way to "win".  

That said, when you do go to war, you are dealing with battles on a scale that humans of the 21st century could scarcely imagine.  Invading a planet is an immense task.

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Territorial Lines

Published on Friday, March 17, 2017 By Brad Wardell In PC Gaming


One of the things that I tend to fixate on is the shape of my territory.  Anyone else like this?

In GalCiv III: Crusade, I re-wrote how the territory expands.  Crusade comes out this Spring.


Published on Monday, March 13, 2017 By Brad Wardell In Ashes Dev Journals




We just came back from the Game Developer's Conference.   It was a great week for the Nitrous engine (the underlying engine used in Ashes of the Singularity).

Big News: AMD is bundling Ashes of the Singularity: Escalation with more and more CPUs  The hardware bundling keeps a steady stream of new players coming into our community.

Moreover, the AMD Ryzen chips, which are 8-cores, really show off the power of the game. As more people get 4 core machines and more powerful video cards (like the AMD Radon VEGA) the more people that can play the game which in turn allows us to increase the rate of development even further.

As you know, the up-front hardware wall on Ashes of the Singularity is fairly high.  If you don't have an SSD, loading the game is slow.  If you have low resolution, the fonts are blurry.  If you don't have at least a 2GB video card, the graphics are slow.  What players get in return, however, is that the game doesn't slow down, even late game. 

Thus, the faster AMD, Intel and NVIDIA can get mainstream high-end, DirectX 12 and Vulkan hardware out there, the quicker the adoption of Ashes of the Singularity.

Now, let's talk about what's coming in Version 2.2 this month...

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CRUSADE DIARY 5: Spies & Saboteurs

Published on Wednesday, March 8, 2017 By Brad Wardell In GalCiv III Dev Journals


Spying on Aliens

Galactic Civilizations is a game that asks the question: What happens after we start colonizing other planets? For our purposes, we are going to assume that we will come into contact with alien civilizations.

Alien civilizations will have their own histories, cultures and ideals that we can only fathom.  In Galactic Civilizations III: Crusade, you will be able to train your citizens to learn more about these other civilizations and, if necessary, do very bad things to them.

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Born lucky

Published on Sunday, February 26, 2017 By Brad Wardell In Life, the Universe and Everything

I'm on my way to GDC.  I write this from first class on a 752-200 from Detroit Metro.  25 years ago I lived in poverty. How did I go from having nothing to being one of those 0.1%ers? The usual, hard work, self-discipline, delayed gratification. But there's another element that rarely gets talked about: Being born lucky.

I took a political test and one of the questions struck me, "Some people are born lucky." as a True or False statement.  I remember watching a video of Sargon, a popular political YouTuber, taking this test where he answers no to this question.  Let me assure you, some people are born lucky.  I would know. I was born lucky.

There is a tendency I've seen with "rich" people I know to believe their wealth is solely due to their virtue and wisdom.  But in my experience, being "born lucky" is a pre-requisite to success.  The problem with believing in ones own virtue and wisdom when it comes to success is that it is easy to lose empathy for the less fortunate. 

Besides being born in the United States I had an advantage that even those who were born rich didn't have.  I have almost super-natural good health.  I suspect if you were to study rich people, particularly those, like me, who were at one time living in poverty (by USA standards) you will find that unusually good health is something they have in common.

As tempting as it might be to ascribe my health to decisions I made, I know that not to be true.  I eat horribly. I don't require more than a few hours of sleep per night. I brush my teeth only when my wife complains my breath is killing the plants even as my dentist tells me "whatever you're doing, keep doing it, you have exceptionally good oral health" (I've never had a cavity and tell the dentist that flossing is his job).  I never had to blow my nose until after I had kids.   I didn't have a single sick day from K-12 except for chicken pox. 

My health isn't something I earned. It was something I was born with.  My mom is a mutant as well as I'm not sure I've ever seen her sick. Ever. As in, I'm not sure she's even had a cold.

My unearned health has allowed me to do things that others couldn't do.  So many times in my career a given opportunity was only possible because I could work every day for months at a time to get it done.  So much of my success can be attributed to my unusually good health. I don't get tired. I don't get sick. Year after year. Even now, my entire family at home is sick. I try to sympathize by pointing out I have a hang nail (advice to others: don't do that, I am not immune to my wife's beatings).

So next time you hear someone ascribe some sort of moral failure on the part of the poor, remember, some of our success really is based on being born lucky.

This week, amongst many meetings, I will be reporting what I find over at Also, I trimmed that hangnail.

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