Sid Meier’s 10 rules for game design

Published on Tuesday, December 8, 2009 By Brad Wardell In Elemental Dev Journals

Here are our 10 commandments that we live by:

  1. Choose a topic you have a passion for. Game Design is about creativity.
  2. Do research after the game is done. Tap into the player’s brain.
  3. Define your axioms, refine your axioms. Prototype, prototype, prototype; sit in all the chairs.
  4. Double it or cut it in half. You are more wrong than you think.
  5. Make sure the player is having fun, not the designer/computer.
  6. Games should be easy to start playing, but hard to stop playing.
  7. Simple systems work together to create complexity.
  8. Make it ‘Epic’!
  9. Most important part of the game is the first and last 15 minutes.
  10. Know when to stop, more is not always better and just because we can, doesn’t mean we should