Galactic Civilizations III v4.2
Published on Thursday, July 15, 2021 By Brad Wardell In GalCiv III Support
*** Released ***
Fixes
- Typo Fixes
- Fixed an initialization bug
Balance
- Planet class 26 added
- General balance of planets classes moved down some.
- Players can start slightly closer together.
- Starbase particle beam support weapon no longer requires Elerium
- Starbase Stinger missile support weapon no longer requires anti-matter
- Starbase Shield Generator support module no l,onger requires Elerium
- Starbase Point defense support module no longer requires Elerium
- Starbase Titanium plate module no longer requires Durantium
- Starbase perimeter Scanner no longer requires Durantium
- Starbase sector scanner Durantium cost reduced from 2 to 1
- Starbase modules resource cost reduced by 1
- Starbase Archeology module benefits increased
- Starbase level 1 economic modules no longer require special resources
- Content approval threshold reduced from 45% to 40%
- Starting year increased from 2242 to 2243 for Retribution
- Tiny map habitable planet count increased from 32 to 36
- Small map habitable planet count increased from 40 to 48
- Medium map habitable planet count increased from 100 to 120
- Large map habitable planet count increased from 200 to 250
- Huge map habitable planet count increased from 300 to 320
- Gigantic map habitable planet count increased from 400 to 450
- Immense map habitable planet count increased from 500 to 550
- Planetary Improvement tech increases admin points +1
- Colonial Engineering tech increases admin points +1
- Artificial Gravity tech increases admin points +1
- Interstellar Resupply tech increases admin points +1
- Xeno Commerce tech increases admin points +1
- Xeno Entertainment tech increases admin points +1
- Retribution: Star distance reduced from 7 tiles to 5 tiles.
- Default player count per map size increased:
- Small: 3 to 5
- Medium: 6 to 9
- Large: 8 to 11
- Huge: 12 to 17
- Gigantic: 16 to 21
- Colony ships cost more
- Prototype hyperdrive requires anti-matter instead of Promethion
- Slight bump to improvement costs.
- Tiny hull receives +2 speed buff
- Small hull receives +1 speed buff
- Cargo hull cost increased.
- Capital world now provides +5 Credits per turn.
- Capital production bonus increased from 2 to 3.
AI
- AI more generous in tech trading
- Fixed bug that could cause an AI player to rush a ship when it didn't want to.
- AI will no longer overwrite its current improvement project.