Galactic Civilizations II 1.1 has arrived!
Published on Tuesday, April 25, 2006 By Brad Wardell In GalCiv II News
Galactic Civilizations II v1.1 is here! This free update to Stardock's award-winning PC strategy game includes tons of new features, updates to the computer AI, gameplay tweaks, bug fixes, and more!
Here are some of the major new features:
- New Option: No tech trading.
- New Option: Blind exploration (players can't see the spheres of influence on the mini map)
- New Option: Random intelligence (Players select a general difficulty level and the game can randomize the indvidiaul intelligences of each player.
- New Option: Random number of players (Players can elect to have the game decide how many players they're going up against)
- New Option: Random opponents (Players can elect to have the game choose which players they are up against)
- New OPtion: Random galaxy size (Players can elect to have the game randomly pick a galaxy size)
- Computer AI *significantly* enhanced.
- Computer AI updated to work together with other players (including human player) to thwart a common foe.
- New Alien dialog: (ex: Drengin: "You complete me." ack!). Another Ex: Computer players grovel dialog more satisfying.
- Fleet Manager Screen added to manage stacks of ships and fleets that are on the same tile more easily
- Rally points can be moved
- Lots of UI tweaks
- Game will tell you when someone else is paying off, manipulating things behind the scenes to go to war with you (but won't tell you precisely who is doing it).
- Players can choose to upgrade ships and either have the functional components removed by default or have them stay.
- Unused Social Production now transferred automatically to military production rather than "wasted".
- Economic System overhauled to be more transparent and intuitive.
- Production that is the result of abililities is only charged at 50%. (that is, if player is getting 10 more industrial units of production per turn because of starbases, player abilities, etc. they only have to pay for 5 of it).
- Population growth revamped to put more emphasis on population growth ability and morale.
- Lots of new hot keys.
- Metaverse Scoring revamped.
- Ship Designer revamped to be easier to use, more powerful.
- Ship Designer now allows players to rotate ship pieces on the fly.
- Ship Destination markers also display how many weeks until ship arrives there.
- Selected ship displays an animated line showing where its destination is.
- Constructors will display what area of effect a starbase would have it one were built in the constructor's current position.
- Lots of new balancing of technologies, planetary improvements, starbase modules, etc. based on the feedback from players.
- Lots of new options added to the options screen
- Better support for modding (full-blown mod UI coming in v1.2).
- Soundtrack changes
- Lots of tweaks to improve pacing, balance, etc.
- Removed a lot of player discovered "exploits"
- Performance and memory optimizations
- New hot keys
- Lots of bug and glitch fixes
Existing customers can upgrade to v1.1 in the Downloads area. You can also get it via Stardock Central.