"Only" 28% of gamers avoid games because of copy protection

Published on Monday, October 2, 2006 By Brad Wardell In GalCiv II News

A digital copy protection company has conducted a survey that found "only" 28% of consumers avoid protected games.

Next Generation asked me what I thought of that.

You can read the whole thing over at the link below.  However, this was a survey done by a copy protection company that apparently thinks it's not bad that more than 1 out of 4 people avoid games that are protected. That's way higher than I ever thought it would be.

If I make a game and it has a feature that is going to drive away 1 out of 4 gamers, it's coming out.