Final AI tuning

Published on Sunday, January 14, 2007 By Brad Wardell In GalCiv Journals

I play and I play and I play.

And every tiem I play, I still see stupid AI stuff. Which is bound to happen because, realistically, unless one hard codes it, the AI will make mistakes.  The challenge is always one of making sure that the AI is considering as many variables as possible and then tune it over and over and over and over.

Tonight's game I won easily.  Here were the results:

Technologies researched (and in order):

Player

Drengin Empire

Thalan Empire

  1. Xeno Research
  2. Planet Imps
  3. Xeno Economics
  4. Uni Trans
  5. Xeno Ent
  6. New Prop
  7. Ion Drive
  8. Impulse Drive
  9. Galactic Warfare
  10. Space Milt
  11. Space Weapons
  12. Mass Driver
  13. MiniBalls
  14. MB 2
  15. Mass Drivers
  16. MD 2
  17. ADv Computing
  18. Basic Mini
  19. Xeno Ind Theory
  20. Xeno Factory Const
  21. Research Centers
  22. Soil Enh
  23. Xeno Ent
  24. BAsic Logistics
  25. Planet Invasion
  26. Planet Bombard
  27. Space Mining
  28. Adv Hulls
  29. Medium Scale
  30. Gen Life SUp
  31. Enh Logistics
  32. Xeno Trade Centers
  33. Research Academies
  34. Stellar Marines
  35. Adv Troop Mod
  36. Shock Troops
  37. Dip Rel
  38. Int Gov
  39. Trade
  40. Impulse II
  41. Impulse III

Influence Victory!

 

  1. Xeno Research
  2. Xeno Com
  3. Planet Imps
  4. Uni Trans
  5. New Prop
  6. Soil Enh
  7. Ion Drive
  8. Diplomatic Rel
  9. Space Milt
  10. Xeno Eco
  11. Starship Def
  12. Space Weapons
  13. Impulse Drive
  14. Missile Weapon Theory
  15. Trade
  16. Shield Def
  17. Def
  18. Adv Computing
  19. Adv Trade
  20. Basic Mini
  21. Enh Mini
  22. Master Trade
  23. Stinger
  24. Xeno Ind
  25. Stinger II
  26. Xeno Fact
  27. Man Centers
  28. Impulse II
  29. Impulse III
  30. Armor Theory
  31. Warp Drive
  32. Fusion Power Plants
  33. Titanum Armor
  34. Titanium II
  35. Adv Mini
  36. Basic Logistics
  37. Planet Invasion
  38. Planet Defense
  39. Anti-Matter Power
  40. Space Mining
  41. Research Centers
  42. Xeno Ent
  43. Adv Hulls
  44. Enh Logistics
  45. Medium Scale
  46. Xeno Trade Centers
  47. Xeno Bank
  1. Xeno Research
  2. Xeno Com
  3. Planet Imps
  4. New Prop
  5. Uni Trans
  6. Ion Drive
  7. Space Weapons
  8. Xeno Factory Const
  9. Missile Weapon Theory
  10. Impulse Drive
  11. Stinger
  12. Stinger II
  13. Fusion Power Plants
  14. Basic Logistics
  15. Space Mining
  16. Soil Enh
  17. Stinger III
  18. Adv Computing
  19. Basic Mini
  20. Impulse II
  21. Dip Relations
  22. Impulse III
  23. Trade
  24. STarship defs
  25. Adv Trade
  26. Armor Theory
  27. Titanium Armor
  28. Enh Mini
  29. Titanium II
  30. Titanium III
  31. Adv Mini
  32. Duranthium
  33. Warp Drive
  34. Duranthiuu II
  35. Duranthium III
  36. General Life SUpport
  37. Xeno Biology
  38. Space Mining 2
  39. Enh Logistics
  40. INt Government
  41. Master Trade
  42. Planetary Invasion
  43. Habitat Imp
  44. Research Centers
  45. Adv Hulls
  46. Medium Scale
  47. Enh Tri
  48. Superior Hulls

 

 

Wars:

First War: Player (Terran Alliance) vs. Torians

vs.

Result: Torians destroyed

Second War: Player (Terran Alliance) vs. Altarians

vs.

Result: Altarians destroyed

Other Ships:

Thalans:

Attack: 4 Defense: 4

Attack 2: Defense 2:

Player ships: 3 attack, 0 defense.

Changes made, next game...