Gamma Testing: Gameplay Example for Twilight

Published on Tuesday, April 22, 2008 By Brad Wardell In GalCiv Journals

So here we go, we're in the final stages. Lots of features being tweaked. The computer AI has been enhanced. I will go so far as to say that it is about twice as intelligent as the last publicly available beta. If people find this AI unsatisfactory well, they can go write their own game.

So in my testing, I want to make sure that the AI personalities are doing a good job and just make sure all the new content is working right.

 

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Setting up a custom civilization.

Playing against...

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...It begins

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Note that in debug mode, the shading and such is turned off so my graphics will seem a bit..odd.

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I really love designing ships, even still. I'm not very good at it. Twilight makes it a lot more fun since you can now animate the pieces (my radar dish up there rotates) and the ship components are so much nicer.

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The first guys I come across are the Krynn. I don't know if people realize that the Krynn aren't a race per se. They're a religion made up of many races. They're essentially a collection of minor races under a single ideology.

And yes...the Snathi are here...

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Expanding

Sometimes when you role play you realize that if you continue to play in character that you will ultimately be doomed. I only have 2 planets but there are some juicy minor race planets near by.

I hate to say this but I'm going to need to take them.

 

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Oh yea, I'm real scared...

..much later

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Okay this isn't going how I had hoped. The AI is definitely a lot more lethal than it previously was. The Thalan are a serious threat every game now. I was playing on tough so I may have to take down the difficulty a bit.