Highlights of what's new in Twilight of the Arnor

Published on Thursday, April 24, 2008 By Brad Wardell In GalCiv Journals

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New opening cut-scene of course...

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Tournaments:

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The Campaign:

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New Start-up Options: Immense sized galaxies, Tech stealing option, Ascension Victory Condition:

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New Logos:

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Lots of different Technology trees to choose from:

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Much better planet graphics:

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MUCH better ship graphics - a total overhaul and a reduced memory foot print!

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Starbases tell you how many modules are still available:

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Ascension starbases add a new diplomatic twist:

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Finance Manager:

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Much improved computer AI all-around:

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New ambassador from Earth:

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Each race has their own set of planetary improvements:

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Lots and lots of unique technologies per civilization:

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New random events:

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Historical Events:

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Updated Trade Screen with interactive help:

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Technology Details dialog:

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More sophisticated AI for trading:

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Unique technologies that fit the civilization using it:

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Familiar planets look so much better:

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Even the humans get a bunch of new, meaningful technologies with rich descriptions:

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The technology tree now has icons that tell you what you get with mouse-overs:

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Even the improvement descriptions can be lengthy and useful now:

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The enhanced graphics really do make quite a difference:

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Immense sized galaxies are offensively large. Ridiculously large. You people are insane.

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Because every civilization has its own technology tree, the technologies can be used to provide backstory:

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New Options:

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New Ship Design screen with the ability to animate any part:

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Lots of new...ahem...dialog:

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By default, the computer will design ships for you:

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Improved UI graphics:

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AI going for ascension victory:

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Improved battle effects (thanks to I-Mod):

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New ship components such as the Integrity field can add extra hitpoints to your ships - at a cost:

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Other new components can give bonuses to weapons in fleet battles.

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And of course, Terror Stars!

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