Elemental Answers

Published on Tuesday, November 4, 2008 By Brad Wardell In Elemental Dev Journals

We are so excited to finally be able to talk about the "fantasy strategy game".  Here are some answers for questions we suspect will come out.

Regarding the title...

We wanted to just call it Elemental but but trademark reasons we needed to come up with a sub-title. We wanted to give it a sub-title that was a bit corney to harken back to the classic 4X days when game names were a little more generic.

Screenshots...

The graphics seen in the screenshots are still very early on. The lighting and such aren't really in yet. The idea is to convey a general style and show a bit what the game would look like.

Persistent Multiplayer...

So one of the things we will be doing is hosting the multiplayer games ourselves. That is, when someone launches a game, it will all be supported by the Impulse Reactor back-end. Your game will effectively exist on the Impulse cloud so that you can access it anywhere anytime and make connecting with other players easy.

Modding...

The idea is to allow the game to expand itself through user created content (all optional). Our own content will be submitted in this way in order to make sure the system is very robust. 

More to come...