Demigod beta 2 after the break and beyond
Hi guys, just a note where we're at. It doesn't look like we're going to have the beta ready in time for Thanksgiving. It's pretty close but even if we made it by Wednesday, with so many people off for Thanksgiving, it's just not one of those things we would feel good about putting up and leaving. We hopefully will have it the following week.
Now, that said, let's talk about some of the stuff the team at Gas Powered Games is working on as well as things we're contemplating.
First, there's a lot of new purchasable items in the game. That said, one type of item we're contemplating are a series of rings that players can purchase that are particularly effective against specific Demigods.
For instance, let's say there's a Demigod who does a lot of stun-based spells. There would be rings that players can purchase that can greatly diminish that effect. Similarly, there are rings that do specific damage against particular Demigods. This way, players who are somewhat skilled can equip their Demigods up to go against their specific opponents.
We're still mulling this over but we'd love to hear your thoughts on this.
Another concept we're contemplating on implementing are active flags. That is, if you capture a flag, that flag may give you a power you can make use of that would mostly take the form of building a special type of tower that would further magnify the effect of that flag. Other flags with different powers may make their way in based on time/budget but the idea here is that capturing flags wouldn't just give you a passive bonus to your team but also an active power you can make use of on the map tactically.