Demigod is designed to be a game that is very easy to learn but has a great deal of strategic depth. This journal entry begins a series of entries that will outline what is in the user manual (and by the end of it, give away the features that so far have been kept hush hush).
Regarding “The Events”
Near the end of the 87th migration, when the minions of Hel-Gorgath were in rebellion and the balance between light and dark was under threat, the Ancients convened a Gathering. The Gathering found that one of their own, the so-called God of the Progenitor, had intervened by sharing Names and WAys with his underlings and allies on the other side of the Veil.
In punishment, the Ancients cast down The Progenitor from the Deep Places and all of his beings in his ken were laid low and destroyed utterly.
The Ancients, known as Gods to mortals, therefore sought a successor. It was known that the Progenitor that some of his many offspring, begat by mortal consorts, retained sufficient divinity to stand for Induction. But not all agreed for some were offended by the obscene co-mingling of Essences and crude flesh and the rank perversity of The Progenitor’s dalliances. For this reason, a game was proposed for the offspring to prove themselves worthy.
So it was made to be that messengers were sent to the Dark and Light Places to summon the pretenders to Rokkur. There, they would throw down their brothers and sisters in the arenas to win the favor of the Ancients and ascend to their ranks.
The introduction is kept short and is designed to give players a brief insight to the world that exists behind Demigod. Feel free to comment, suggest and critique and we will look at what is commented on and see how we can incorporate that into the manual.