Silly after 48 hours

Published on Wednesday, May 13, 2009 By Brad Wardell In Demigod Journals

Last week the team worked 108 hours on the multiplayer match-making.  What most people don’t realize is that on day 0, the v1.0 of Demigod, the connectivity servers were all licensed code.  Then, after a week of mucking around trying to improve it, it was decided to add the Impulse team to come up with a new system.  But since time has been of the essence, there’s been a lot of all nighters lately.

At 4am or so, things can get pretty silly…