Pantheon: No, it’s not just you

Published on Wednesday, May 20, 2009 By Brad Wardell In Demigod Journals

One of the most infuriating things about the Demigod pantheon is that it assumes players will be able to connect. The problem is, you get one person who can’t connect and bad things happen:

image

Now, in theory, with the proxy code (that’s staged but still being tested – there are a lot of fail scenarios to be gone through) the two players who couldn’t connect would get routed through the proxy. Will it work for sure? There’s no way to know until it’s out there and we see. 

Look closely at the screenshot. Those people were able to connect to other people fine. But not to each other.  Why? Some router thing? Some bug? Something else? I don’t know but like you, we are aware of it and it drives us nuts too.

Now ideally, what the system should do is pick one of those guys and eject them and find someone else. But that’s a level of sophistication that isn’t in there yet because, again, the system was designed on the assumption that we’d find a way to get everyone to connect (seems quaintly naive in hindsight). 

But the overall experience is maddening and frustrating beyond belief.  The proxy servers better fix this though, I fear, that the other issue (a person having more than 1 IP address) could be the cause as well (a person with multiple network cards / wireless cards that are connected to the Internet – that’s coming up next).