Elemental: Pen & Paper Rules

Published on Wednesday, November 11, 2009 By Brad Wardell In Elemental Dev Journals

Version 0.51: Last Updated November 11, 2009.

 

The Map

1351_001

The Rules

 

I.                    The Sovereign

a.       Default Power of 5.

b.      Default Essence of 15.

                                                               i.      Essence determines the max amount of mana the player can store.

                                                             ii.      Mana is collected by controlling a shard or through technologies that allows the sovereign to generate it on his own.

II.                  The Map

a.       Fertile Land

                                                               i.      Denoted by “F” on the map.

                                                             ii.      Provides 5 food if a farm is built on it.

b.      Metal

                                                               i.      Denoted by “M” on the map.

                                                             ii.      Will support 1 knight if mine is built.

c.       Shards

                                                               i.      Denoted by A, B, C, D, E on the map.

                                                             ii.      Provide mana for spells.

d.      Dragons

                                                               i.      Denoted by (X) on the map.

                                                             ii.      Provides a dragon to the player who can win him over.

e.      Ruins

                                                               i.      Denoted by a (*) on the map.

                                                             ii.      Draws an event card.

III.                Cities

a.       Drains 3 essence from sovereign to create.

b.      Default Power is 1.

c.       Can have 4 improvements built.

d.      Improvements

                                                               i.      Farm  (on fertile land)

                                                             ii.      Mine (on metal resource)

                                                            iii.      Mana Collector (on shard)

                                                           iv.      Barracks

1.       Required to produce units.

                                                             v.      Tower of Sorcery

1.       Provides 1 point of spell research per turn

                                                           vi.      University

1.       Provides 1 point of technology research per turn

                                                          vii.      Bazaar

1.       Provides 1 gold per turn.

                                                        viii.      Palace

1.       Provides 1 prestige point per turn.

e.      Units

                                                               i.      Soldier

1.       Default power of 1.

2.       Costs 1 gold per turn.

3.       Takes 1 turn to build.

4.       Consumes 1 food resource per turn.

                                                             ii.      Knight

1.       Default power of 3

2.       Costs 1 gold per turn.

3.       Requires 1 dedicated metal resource

4.       Takes 1 turn to build.

5.       Consumes 1 food resource per turn.

                                                            iii.      Dragon

1.       Default power of 10

2.       Can only be obtained by a player that has collected 20 prestige points.

f.        Technologies

                                                               i.      Warfare

1.       10 research points

2.       Adds 1 power to all units.

                                                             ii.      Civilization

1.       10 research points

2.       All cities give 1 gold to player

                                                            iii.      Adventure

1.       10 research points

2.       Required to communicate with dragons

                                                           iv.      Magic

1.       10 research points

2.       Gives player 1 generic mana per turn.

g.       Spells (all cost 10 spell points to research)

                                                               i.      Improve Power

1.       Permanently boosts power of an army by 1 point per use.

2.       Consumes 8 mana of any kind

                                                             ii.      Destroy City

1.       Eliminates a city

2.       Requires control of 4 different shards plus 8 mana of any kind.

                                                            iii.      Combat

1.       Improves power of any army by 2 points for 1 turn.

2.       Requires control of 1 shard plus 5 mana.

                                                           iv.      Appear Prestigious

1.       Adds 10 prestige to your current total for 1 turn.

2.       Requires control of 2 shards plus 8 mana.

                                                             v.      Spell of Mastery

1.       Win the game

2.       Requires control of 5 shards plus 9 mana.

                                                           vi.      Haste

1.       Permanently Increases the speed of an army by 1

2.       Requires control of 2 shards and 6 mana

h.      How combat works

                                                               i.      Two armies meet, the one with higher power wins.

                                                             ii.      If both armies have the same power, the attacker wins.

 

From this, we will begin playing out a stripped down version of Elemental together in real-time. 

The 5 players are:

 

Once all 5 players comment, we shall begin.