Happy Thanksgiving!

Published on Friday, November 27, 2009 By Brad Wardell In Elemental Dev Journals

Hope you all had a good Thanksgiving -- even if you’re not in the United States!

The team has today off.

The team is starting on tactical battle work. We’ll be talking a great deal with you guys on the battle system in the coming weeks.

Here’s an old sketch.

0577_005

If there was a game called Magic: Total War (request to the Creative Assembly – please make this) this is a bit what I’m picturing the tactical battles being a bit like. Players could zoom in as close as they’d like.

It’s not “real time” per say, it’s continuous turns.  Examples of continuous turn battles would be Baldur’s Gate and more recently Dragon Age: Origins where there are rounds and turns but the game automatically will move it forward but players can pause it at any time and cycle it turn by turn if they’d like.