Sid Meier’s 10 rules for game design
Published on Tuesday, December 8, 2009 By Brad Wardell In Elemental Dev Journals
Here are our 10 commandments that we live by:
- Choose a topic you have a passion for. Game Design is about creativity.
- Do research after the game is done. Tap into the player’s brain.
- Define your axioms, refine your axioms. Prototype, prototype, prototype; sit in all the chairs.
- Double it or cut it in half. You are more wrong than you think.
- Make sure the player is having fun, not the designer/computer.
- Games should be easy to start playing, but hard to stop playing.
- Simple systems work together to create complexity.
- Make it ‘Epic’!
- Most important part of the game is the first and last 15 minutes.
- Know when to stop, more is not always better and just because we can, doesn’t mean we should