The importance of optimization
When I was a kid, the Amiga could multiask on 512K of memory and run some pretty darn good games.
My Commodore 64 was a blast to play and required less memory than a typical modern icon image.
Today, we live in an age where the resolutions are so large, the textures do detailed that we need lots of memory. I think most people recognize this.
But one thing we really tend to focus a lot of attention on is performance. Readability in code is important but so is performance. This week, we’re doing a lot of work on making sure our algorithms are efficient to ensure that the game runs well on lower end systems.
It’s not just a point of pride. It’s not just dealing with a pet peeve. But there’s a good business justification – the better the performance, the more PCs it’ll run on.