How to make sure instant resolve doesn’t make us sad
Published on Saturday, February 20, 2010 By Brad Wardell In Elemental Dev Journals
This techie looking dialog will probably look nicer by release but it isn’t going to go away.
The reason? Transparency to players.
One of my big pet peeves in games that allow tactical battles is that even though they always promise you that you don’t HAVE to fight every tactical battle, you know, deep down, that if you don’t, you’re going to take losses you shouldn’t have.
As the AI guy on Elemental, I want to make sure that the AI handling is about as good as a human player at the auto-resolve stuff. With the details dialog, we can see what actually happened after the battle.