Player Input: Professions
Published on Wednesday, March 3, 2010 By Brad Wardell In Elemental Dev Journals
In Elemental, the player is a unit in the game (the sovereign). Before the Cataclysm one presumes your character had a life.
What was it?
Each choice has a benefit to it.
Examples:
- Masons get buildings built faster.
- Merchants have more money coming in per turn
- Swindler get bonuses on trade treaties
- Thieves get more loot
- Hunters are able to get "wild game” tiles they can build on.
So what other types of professions would you like to see in and what would be their bonus?
Off the top of my head here’s my quickie list:
- Farmer. (Farms produce better)
- Minister. (Lower upkeep costs)
- Warrior. (Get better troops).
There’s really no limit to the number of professions here other than visual/UI. So feel free to suggest what you’d like in the game.