Watch this space…

Published on Thursday, July 22, 2010 By Brad Wardell In Elemental Dev Journals

Sorry we’ve not been posting as much. Things are moving so fast that it’s hard to keep up.

Some highlights of work this week:

  • Performance is MASSIVELY better.
  • Been doing a lot of focusing on stability.
  • Been tightening up the game mechanics considerably and taking into account the many discussions here.
  • Tactical battles are much better
  • AI is much better
  • A lot better filling out of the tech trees to balance things.
  • A lot of work on the quest system to have the quests and goodie huts be more rewarding

Things we’re still not happy with include but are not limited to:

  • The magic system. This deserves its own post so I won’t go into it. Elegance in a design document can be just work in a game.
  • The UI. We are going to update the UI but it’ll not be in the RTM version but will be in the v1.0 day 0 version. Right now, there’s just too many clicks.

I’ll post more as time permits. Stay tuned.