Highlights of AI work in pictures

Published on Monday, November 29, 2010 By Brad Wardell In Elemental Dev Journals

I’ve spent the better part of last week working on the Elemental AI.  Without going into too much detail, here are some notes of what has been done and what needs to be done still.

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Starting out playing as Relias for the Altar.

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One of the things I noticed when I was playing was that after awhile, the monsters become simply fodder for experience and gold. The low level ones just don’t keep up.  So I made it so that intelligent monsters (like bandits) will tend to tame/combine up with other monsters into bigger and bigger groups as the game goes on (basically as they find each other).

This resulted in a problem in the game I’m having..

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Monsters can and WILL attack and destroy settlements if they think they can do it and if they are lead by an intelligent monster.

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And so MY participation in the game came to an end.

But the AIs could still play each other…

Year: 170 AC

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Turn 184 AC (around 60 turns later)

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By the year 222 AC, the world is claimed:

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So let’s see what they’ve been doing…

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It’s a lot better than it was but it has a long way to go too. Now, I’m playing with the AI on “normal”. 

Admittedly, I did get killed but if I hadn’t gotten killed, I would have been able to wipe them out.