AI Test: December 1 – running blog…
Developer Journal on new AI capabilities for Elemental: War of Magic v1.1
World Difficulty: Normal
Map: Tiny
All players (10 opponents) have “normal” intelligence instead of Pariden
Goal: Elimination of all AI players as quickly as possible.
If you guys see anything wrong with the strategy I employ, let me know.
Early Game:
Build town, recruited a couple NPCs, sent sovereign out to gather goodies.
Observation: Need more choices in what to build early on.
First rule in this game: Any sovereign I can kill, I will kill.
Ok, Verga by himself can take out Relias and friends…
Ack, at war with a lot of players now thinking I was going to steamroll.
I still haven’t figured out why that sort of thing happens. It shouldn’t.
Building a pioneer. (Winter, 166 AC)
Built “Toad Ville” near an ancient temple.
Ok, AI sovereign is stuck. Need to make them intelligently learn to teleport out. Let’s see how this works..
Fixing a deadlock I caused… Grr.
Ok, deadlock fixed.
Grr. It is really really hard to nail down what the battlerank should be. I thought I had Verga but nope. He killed my whole group.
Going to try doing it via tactical (loading a saved game to try it again to see).
Well crap, Magnar came after me!
This isn’t going well.
I really hate Verga.
GOT HIM!
I KILLED VERGA!
Magnar’s forces have come for me.
This could go either way.
Heh.
With Magnar thrown back, I’m in a much better position.
Magnar is still a threat but my capital (and last city) is no longer in immediate danger.
Building up again.
Need more war music, emailing Mason.
Getting low on candy.
Next…
I am starting to gain momentum.
Pariden shows up.
Okay, it’s almost midnight. Time to check in my changes and head home.
..updating…