Lua vs. Python

Published on Thursday, February 3, 2011 By Brad Wardell In Elemental Dev Journals

In previous journals we’ve discussed the intention to create a modding layer that would use Python as its scripting language.  Python is slower than Lua in terms of interpreted languages but there’s nothing stopping us from having C++ source that people could use to in addition or instead of a scripting language for performance sensitive elements of a game.

With that said, let’s hear from those familiar with both on what they think of either one and why.