FE Pre-Beta: Today’s Screenshots
They’ve implemented new controls that let players alter the look of the game. I had been kind of loud about complaining about the “blah” of the palette so now there’s various sliders. It’ll be interesting to see what beta testers choose as their preferred palettes.
UI update to the character stats.
In FE, we pre-allocate memory so we can keep an eye on memory use. But also, and part of this is to support modders so that they can go crazy post-release, the game is 64-bit aware. Since I’m running a 64-bit OS (Windows 7 64-bit) I get 4 gigabytes to play in instead of 2 gigabytes. Our internal requirement is to stay under 2 gigabytes still even when it means the unit texture sizes take a hit (that’s why our units don’t look as nice since unlike a FPS where there might be up to 64 “units”, in FE, there might be thousands of units).