Tactical battle: Pure AI

Published on Tuesday, February 21, 2012 By Brad Wardell In FE Sneak Peeks

I’m one of those people who have traditionally disliked tactical battles because I hate having to fight all of them out.

In FE, my goal is to make it so that the AI does a pretty good job of fighting the battle for you. You’ll still want to fight it out if it’s a close thing or if there are particular units you want to spare. But overall, it does a decent job.

Right now, I’m still toying with the concept of having units retreat from battle to let others take their place. I’m not sure if that’s a good thing or not in *this* game given the game mechanics. 

Here’s a battle where my side lost but in 0.77 would have been a walk over because the tactical AI sucked so badly.

http://screencast.com/t/Uj0Wp0DAU

Also, fun tactical battles:

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[Warning: Explicit]

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One of the big changes in FE beta 2 that wasn’t in GalCiv II was the concept of army groups. 

Who here is a WW2 history nut? If so, you know what army groups are.

Well, I put in army groups to fix a different flaw in the AI but I didn’t recognize the issue they created. The AI is now really good at having armies from different cities converge on a single city on the same turn (the AI treats army groups as a single unit).

I’ll await feedback but I’m thinking normal is too hard now.