Stupid optimization
Published on Monday, February 27, 2012 By Brad Wardell In FE Sneak Peeks
I spent an hour today trying to “optimize” the performance of game within a game. It has to do with clearing out DirectX objects. Problem is, it’s only slow when I run in the debugger (which is most of the time). In release, it’s instant. So there was no point in optimizing it.