Play Testing a post Beta 4 build

Published on Sunday, August 19, 2012 By Brad Wardell In FE Sneak Peeks

I’ve been working on the AI this weekend and making a few proposed balancing changes. For one thing, I moved the tougher monsters away further from starting locations and murdered the remaining “Uhh” sound effects that make me cry the tears of a thousand rains every time I hear them (I get dehydrated a lot).

I’m making my own faction

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The Drengin Empire are back, baby!

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I’m not above gaming the system until Kael notices this. I should probably tell him that you can combine natural leader with cruel and get +1 attack. Should.

 

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I am now ready to bring ruin, death, and pain to the world.

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Nice place here. Remember how sunny and pleasant it was because when I’m done with it, it’ll make Mordor look like a resort.

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I really need that balanced axe so…please die.

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The Drengin Empire are able to train their slavelings.

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The seem nice. I wonder what they’ll taste like.

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This Apiary supplies food to Arrab. Some people like to “city spam”. Personally, we Drengin prefer a handful of very powerful cities being fed in by distant resources.

 

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The known world in 179 AC. Tip: Ctrl-X will hide the UI so you can see just the map.

 

A few other little tips

Kael and I have difference preferences on the map view.  If you hit the 1 key, that’s the default view (Kael’s preference).  If you hit the 2 key you get my default camera view.

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The known world in 210 AC. Click on it to get the high rez version.

 

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Remember that nice area.  Well the city of Seclur has taken its place. I think I’ll rename it to Drengi for future reference.

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Umderdroths. In Elemental: Destiny's Embers it took an iron golem, a Sion, and a champion to take one down.

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