1 vs. 1: Frog vs. AI

Published on Wednesday, September 12, 2012 By Brad Wardell In Elemental Dev Journals

FrogBoy

AI

Faction: Altar
Strategy: Strangulation
Capital City: Athica (4/3/2)
Intelligence: Not much
Faction: Kraxis
Strategy: Aggressive
Capital: Goyarh (4/2/2)
Intelligence: Challenging

Turn 10

Turn 10

Capital City has Enchanted Hammers.

Capital City has Meditation

Sovereign is level 3

First Pioneer is done

Capital City has Inspiration

No second enchantment

Sovereign is level 1

Pioneer under construction

Turn 50

Turn 50

  • Cities: 3
  • Outposts: 2
  • Sovereign: Level 6 (with Courage, Stoneskin, Burning Blade, Cloak of Thorns)
  • # of Champions: 1
  • None of my new cities have essence
  • Cities: 2
  • Outposts 2
  • Sovereign: Level 2 (with Burning Blade)
  • # of Champions: 2
  • Capital city now has inspiration and meditation (Karavox doesn’t have Enchanted Hammers)
  • Second city has 1 essence (inspiration cast)

Turn 75

Turn 75

Has decided it’s time for the AI to die.

Doesn’t know they’re going to die.

Turn 100

Turn 100

  • Conquered their colony city
  • Deb (Sovereign) is level 10.
  • Use superior mobility to bypass screening armies to attack capital. Capital taken.
  • By turn 110, they are dead.

  • Karavbox is only level 5
  • Capital is defended well. But they send out armies to try to thwart my build out.

 

(To be continued)

Screenshots:

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I want that scroll!

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AI bug found, they don’t put any concern on player build up unless THEY dislike the player.

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Roughly even holdings in the world.

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First enemy city taken.

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They see my build up and try to send forces to take me out. I bypass those units and take their capital.

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They want their capital back

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Their final, desperate battle. It is the end for them.  They might have won but the AI failed to treat my ranged *spells* intelligently and as a result, they crawled towards me to try to get the first Melee hit. I took advantage of that to use flame dart on them.

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…and so to work I go…