How fast Fallen Enchantress keeps getting better
There's a school of thought that it's better to have fewer but bigger updates to software. I tend to be in that school of thought.
But as a developer, we really enjoy sharing what we do with our customers as quickly as humanly possible.
For example, in v1.02, if you're using it right now, you hopefully noticed that we were able to vastly improve the per turn times over v1.01 and earlier. We thought that a big deal (we came up with a different algorithm for finding units more efficiently which, late game, is a big deal). v1.02 also starts out using a lot less memory due to dynamic memory caching, a technique we have been working on for awhile but wasn't expected to be ready until v1.1 but actually got done early so we included that.
Right now, for v1.03, we're working on a new way of storing compressed textures and clearing the texture cache (right now, we cache textures for the entire game session which gives a slight performance improvement but over the course of the game can eat up a lot of memory). We're doing this because we know how many users like really big maps and we'd like to pave the way to larger sized maps eventually.
So anyway, are these regular updates annoying you? Would you prefer if we slowed down and had fewer, bigger updates?
Thanks!