Some maps I’ve been working on

Published on Monday, March 25, 2013 By Brad Wardell In FE Sneak Peeks

I’m glad people are liking the new tactical battle maps.  I normally stick to AI coding but I always found myself auto-resolving battles in FE and felt that if we could just make initiative matter more and get the battle doing quickly that it would be a lot more enjoyable.  The maps in LH were the first tactical maps I did and I’m slowly getting the hang of making them better.

Here are some I worked on this weekend:

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Fallen City

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Kingdom City

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another kingdom city

 

There’s a bunch of others. I really like the effect they’re having on ranged units.  Don’t come to a knife fight with a bow. Having multiple types of units should matter.

Now, my kingdom for a good fire particle effect. Burning cities would look cool.