As GalCiv III founders know, the old slider-based economic controls are gone. Dead. No longer alive.
In their place is what can be described as a production dial where the player determines what they want their people to focus on: Wealth, Research, Manufacturing.
Now, here is the discussion topic:
The current plan is that the the production wheel sets the civilization default with the ability of players to override it on a planet by planet basis. This allows players who want to micro-manage their planets to do so without forcing them to do so if they don't want to. The question is: What level of per planet tinkering do you think the game should have and why?
As a reminder, please read this: https://forums.galciv3.com/451045
Our current plan is to let people tinker with the production priorities on a per planet basis if they choose with a global one setting the default for planets. But we aren't married to this and hence the discussion.
I should also point out that this has a major change from the previous 2 GalCiv games: There is no such thing as production waste in GalCiv III. Population provides the base production of a planet and planetary improvements provide % bonuses in particular areas based on that. By contrast, in GalCiv II, a factory might provide 5 IP. In GalCiv III, same factory would provide say a 5% production bonus with the production stemming from the planet's population.
It ends up being a much much nicer system and a lot less clunky late game.