Sorcerer King feedback responses from Dev
Re feedback:
1. Doomsday clock speed. I was thinking of hooking the Magic slider at the game setup to this. You would get less magic from the shards but the SK would get a less doomsday for breaking one. This would allow the player to have a great deal more say over the pacing of doomsday.
2. Empire building. This is a really good discussion because really, that is the crux of the argument for the game: Is the game about your EMPIRE or about the Party of heroes you're putting together? I.e. where should the focus be.
I don't think there's a "right" answer here other than to say that one direction will satisfy more people than others. I also think that there is a lot of wiggle room where more can be added to one without diluting the focus of the other.
For instance, I have been adding more types of administrators to the game as time has gone on. These administrators could be further enhanced to allow for more differentiation in the city.
Similarly, I'd like to see more magical spells that affect cities put into the game. I don't think I'd want to get into the farmer/worker/elvis scenario but instead would prefer to see the player be able to spend magic to enhance their city based on what tiles they have.
Nevertheless, I do feel like there is room for expansion on the cities themselves but I suspect that would have to wait until post release where we can see the game is going to go.
3. Expansions. We have 3 expansions for this game planned over the next 3 years or so. What goes into them will be up to you guys. I can tell you that Sorcerer King is the beginning of a series and not the end of one.
4. Early game setup. One of the things I'd be interested in hearing from you guys on are "advanced setup" options for hard core players. Since I write the code that woul dhandle this, I would be delighted to put in interesting things here. So based on your hours in the game, what sorts of things would you want (besides Doomsday adjustments which I plan to handle through the magic slider).
5. Re Crafting vs. Finding. There seems to be a slight preference that works like this:
I should be able to craft up to great things. But AMAZING things should only be findable and rare. Would this represent your view?
-brad