Sorcerer King: Beta 5 Change log

Published on Wednesday, March 11, 2015 By Brad Wardell In Sorcerer King Dev Journals

–RELEASED 03/12/2015–


Sorcerer King Beta 5 is now available! See below for details on Remnant Champions, the quest system overhaul, and more:

 

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  • Major Updates

    • Remnant Factions overhaul

      • Diplomacy UI available from World Report button

      • More quest variety

      • New Remnant Faction champions awarded when allied

        • Korthox the Ice Lord

        • Esperaza the Necromancer

        • Silindros the Avenger

        • Adam the Swamp Giant

        • Ifris the Engulfed

        • Giott the Crossbowman

        • Xii the Archon

      • Share sight of capital and units when allied

      • Insulting Remnant Factions more quickly results in them siding with the Sorcerer King

      • Battles against enemy Remnant Faction cities now involve their champion and an army of their units

      • Polish pass on quest writing

    • Quest system overhaul

      • Quests give armor and items more often (instead of usually just crafting ingredients)

      • New Quest art

      • More quests with secondary locations

      • Starting Quests that give initial goals and Sovereign XP bonuses

      • More intangible rewards (courage, cowardice, wisdom, etc.) and corresponding choice unlocks

      • Quests now play background ambience

      • Quest objective display is now smaller, so 3d location on map is visible

    • End Game Stats Screen

      • More detailed end game stats

      • History of past game stats

      • UI support for SK online stat site

    • Main Menu Reskin

      • New UI style throughout

      • New Sovereign images

    • Lot of new gameplay and visual variety in units

      • Ogre Warrior

      • Fire Drake

      • Ice Drake

      • Fire Warlock

      • Ice Warlock

      • Bandit Lord

      • Bandit Lord Rider

      • Bandit Raider

      • Bandit Archer Raider

      • Harzarene Spider

      • Rabid Wolf

      • Prowler

      • Tyrant Warg

      • Tyrant Thug

      • Tyrant Urxen

      • Tyrant Trog

      • Logistician

      • Imperial Bowman

  • UI improvements & additions

    • Crafting ingredients and items now grouped and sorted

    • World Report screen improved

      • Better organization of information

      • Quests descriptions consistently displayed

      • Quest ‘Go To’ button now works

    • City HUD now displays City Enchantments

    • Improved display of Enchantments List (so you don’t have to tooltip over everything)

    • Improved champion skill tree art

    • Cities and Outposts now red on clothmap (makes the reach of your Kingdom easier to see at-a-glance)

    • Tweaks and improvements to clothmap art

    • Added missing Frozen Realm clothmap art

    • Revised Remnant Faction descriptions and capital names to better match up with lore and shortened to fit in game UI.

    • Doomsday, SK Threat, intangible resources, and Sovereign Skill awards/penalties from quests now have clear icons

    • Improved descriptions on many units and items

    • UI art for tabs more prominently ‘clickable’

    • More unique art for city improvement icons

    • Single click to go from city list window to city

    • City Screen: added tooltips to food/production/essence displays

    • Moved notification assets to bottom right side of screen

    • Fixed a bunch of graphical/design issues with the help screen. streamlined it

    • Polar vortex ability icon added

    • Turn button notification for needing to choose a spell to research now says "Research Spell" instead of "Choose Spell"

  • Other New Content

    • Enchanted Lands now visible as magical trees on tiles

    • Lots of new sound FX

    • New particles and animations

      • Added new pikeman kill attack because everyone watching the stream pointed out that you don’t slash with a pike.

      • Unique idle animations for Pikemen, Battlemage, Keplin, and Knight

      • Explosive Shot has new particle

      • Archers have cast spell animation

      • Wild Drake has new idle animation hooked up

      • Rabid wolf is now properly setup to have particle inside its mouth

      • Air elemental summon particle adjusted to look correct

      • Added new awaken animation for emberling

      • Revision to the Warlock Hut particle.

      • Update to Ice Lords City particle.

    • New assets for Harvest Forest and Harvest mountain loot drops

    • Polish pass on random maps

    • More variance for Empire of Shadows areas

  • Misc features, balance, and additions

    • The player's 'Enchantment Slot' ability now defaults to 0, Sovereigns will have an early/mid game 'Enchanted Forge' ability that unlocks item Enchanting by boosting this ability to 1

    • SK balance

      • Sorcerer King units get more moves as the doomsday counter grows

      • If player threat is 0 and the player attacks an SK unit it will bring up a dialog warning them that this is an SK unit. If they say yes, Threat level increased to 1

      • SK units will now attack shards if they can't find a player unit or city that they can take out

      • Killing LT only increases threat by 1 instead of 2

      • Stronghold battles get significantly stronger as they level up

      • Attacking SK city increases threat by 1 instead of 2

      • Removed despair from SK unit

      • Buffed some of the SK higher units to be more beefy

      • Slightly reduced the number of SK max units

      • Fixed issue where SK garrisons were leaving and terrorizing the countryside

      • Beefed up SK forces when doomsday counter is >100

      • Reduced SK forces when threat level is 0

      • SK will on normal and lower diffculties no longer generally attack player if threat level is 0

      • At harder difficulties, threat level starts at 1

      • Number of monsters the player will face in the end battle is now affected by the DOomsday counter and world difficulty

    • Map Size adjustments

      • Tiny map size renamed to Arena

      • Tiny map size increased from 4 x 3 to 5x3

      • Small size map increased from 5 x 3 to 6 x 4

      • Medium size map increased from 6x4 to 7x5

      • Large size increased from 8x5 to 8 x 6

      • Huge size increased from 9x6 to 10x7

      • Changes made to map sizes because tiny maps were crazy hard

    • Better distribution of spells between spell books

    • Hunting Grounds now have 10 turn cooldown

    • If player loses a battle and they had a champion die, we now deduct a maximum of 25 doomsday points from the battle no matter how many champions fell. (was 10 doomsday per champion, and happened whether you lost or won)

    • Units that are weak to an elemental attack type (Fire, Ice, Lightning) will no longer be able to Resist a spell of that type

    • Previously the calculation for the prediction of a "flawless victory" tactical battle, was that you need to be 3x their battle rank AND their battle rank had to be lower than 15.  I removed that second check

    • High level cities now provide some logistics

    • Ceresa no longer gives out wraiths to allies

    • Full rebalancing of the crafting enhancement system (too many changes to list)

    • Changed "Other" to "Crafting Ingredients" label for inventory items

    • Increased goodie hut numbers

    • Eliminated annoying warning about running low on mana

    • Magic shrines now produce 5 instead of 4 magic

    • Flawless iron provides 1 defense, not 3 as an enhancement

    • Generally made recipes require more ingredients in order to balance the power level of the enhancements (lest everyone just crank out endless rings of defenses)

    • Reduced training time of Archon and Battle Mage from 500 to 300

    • Same for paladin

    • Removed "dodge missiles" from bandits as an ability

    • Nerfed the Nymph

    • Reduced some of the level up bonuses on units that are summoned

    • Magic is now referred to as Shards in world

    • Monster lairs can be within 2 tiles of each other now instead of 3

    • Doomsday increment from a shard being destroyed increased from 40 to 50

    • Harvest Shadow land cost increased from 5 to 15

    • Enhance land is now a universally available spell to research

    • Magic level determines shard count on a map (along with map size)

    • Monsters that are really close to your city are now likely to attack the city

    • City Details window now displays what level the city is

  • Bug Fixes

    • Major annoyance fixes

      • fogbugz 104202: fixed issues with unit path-planning (ex. enemy unit in the way on a road, you're trying to set a destination beyond him, would have to manually move around the enemy)

      • Ranger: Fixed "Quickfire" ability (rendering Archers useless)

      • Fixed gameplay issue where the player would be notified of the same unclaimed resources in their ZOC every turn.  Now, if they dismiss the notification (via right-clicking it), they will never be notified about that/those resources again.

      • Fixed Bug: "Player no longer has Reduce Doomsday spell."

    • Fixed issue with high DPI monitors displaying incorrect UI element size

    • Fixed unit images not showing up in Select Target prompt

    • Fixed incorrect display of production stats on city screen

    • Fixed incorrect display of magic stats on manage magic tooltip

    • Dwarf Lord: Fixed "Merciless Strength" to not stack post-battle

    • Fixed Items that give City Resources to be properly factored in from Stationed Units

    • Summons now play awakening particles properly

    • Map Generation: Terrain placed under rivers in the map editor is retained when stamps are placed

    • Map Generation: 'Beach Edge' tile is replaced with Grassland (all this is to make sure the stamps are placed as they are created)

    • Fixed Bug: "Tactical battle - Dark Wisp- Curse not removing defense"

    • Guardian Sovereign: Fixed Sniper to properly be unlocked via Bastion.

    • Fixed Bug: "Tactical ability - Naphaz - Deadly favor - stat mismatch" Now inflicts the proper HP cost

    • Fixed Bug "0.79 - Sovereign Ability - Betrayal - Not resetting threat level" - Now reduces threat

    • Fixed Bug: "Casting Inspiration with 0 Thralls Incorrectly Buffs Logistics"

    • Fixed Bug: "Bleed / Hobble still lands if the hit misses"

    • Fixed Bug: ".796 - Mibly/noble legacy burns spellcast at battle start"

    • Courage Spell now gives +5 HP and Spell Resist to ANY friendly unit (was limited to Champs)

    • Winter Wind text fixed to match the effects of the spell

    • Alphabetized the various lists (improvements, spells, items, etc) on the Help Screen.

    • 0.793 - Commander Tree - Healer's Guild - Description Doesn't Mention Improved Heal Rate

    • 0.793 - Commander Tree - Guild Master III

    • Arcane - Raise Skeleton (Not subtracting correctly)

    • Fixed Icon for "Amulet of Flames"

    • Fixed "Amulet of Souls" to no longer give a "130% off mana Costs" buff.

    • "Haunted  Army" spell can no longer be cast on water. It now has a slightly lower mana cost (25 from 30) and can only be cast on

    • Removed some Logistics prereqs for units that shouldn't have required Logistics (units given to you from the Minor Races)

    • Removed Casting Time and changed it to a 2 turn Charge Time (Trogs now have to wait 2 rounds before they can use 'Battle Cry').

    • Pyrebrand: Fixed to use the proper Shard tag in the calculation.

    • Fixed bug that prevented enchanting items if switching items during mid-enchantment process

    • Fixed bug that allowed stacking more than max enchantments of same type on items

    • Fixed bug in DXAtlasWin where force regen wasn't working

    • Fixed bug where selection cursor sometimes disappears

    • Fixed bug where Tactical Abilities couldn't be disabled via modifiers

    • Fixed daze particle from floating in the air

    • Ranger: Fix "Master Stealth" to work with unit stat

    • Keplin: Fixed "Swiftness" and "Greater Reflexes" abilities

    • Fixed bug where doomsday decrement bink would play when loading a game

    • Burst of fire ability now plays particle

    • Fixed bug where units got stuck between tiles

    • Tweaks to idle animationss to make them loop better

    • Added our standard button click soundfx to several screens where it was needed

    • Fix bug where Minor Races were being incorrectly placed on the borders of Pre-made maps

    • Fixed "Eternal Supply" to work as described. Now takes an Essence slot.

    • Cave Bear given the non-summon skin, hooked up to necessary goodie huts and starting units

    • Fixed bug where Unit Details Screen was not showing tactical unit's current health info, when in a tactical battle.

    • Remove 'Slow' as a default skill - Add effect to "Eight Eyes Hypnosis"

    • Fixed some Modifier code that was causing Mods to be applied 2 times

    • Quest Items should now show up properly as Quest Items in the Player Inventory.

    • Revised Remnant Faction Quests so that they properly remove Quest Items from the player's inventory when the Quest is completed.

    • Random event with SK now longer ends with a blank dialog

    • Crash fixes

      • Fixed a very common shutdown crash in the destruction code for the Main Game Window, identified by Steam crash reports.

      • GWG - old crafting item persists - add enchantment to non-existent item

      • Story-Teller Camera - Low Angle Rotate and Zoom

      • Quest lookup crash

      • Adjusted code to be more thread-safe in various places (player resources, city resources, unit stats) after investigating crash reports from QA

    • Tons of typo fixez