GalCiv III - Surreal AI work
For those of you who haven't been following Stardock these last few years, it has helped found a series of new studios out in the Maryland and Austin areas.
In Towson Maryland, we have 3 studios located in the same building which is where I am today working on the GalCiv AI.
The people who make up the new start-up studios include many of the leads of Civ IV and Civ V. So as I'm writing the AI, I am literally feet away from Brian Wade (Civ V AI) and Soren Johnson (Civ III and Civ IV AI). Together, we can compare notes on different effective strategies for getting the funnest and most challenging AIs going.
Today's work is dealing with technological research that the AI should do. I've already handled much of the strange ship building decisions (you'll see those improvements in beta 6). But making sure that the AI makes good strategic choices without scripting it is a real challenge and being able to ask questions of other AI developers has been a real pleasure.