Founder Topic: Resources

Published on Friday, August 21, 2015 By Brad Wardell In Ashes of the Singularity

Greetings!

Welcome to all the new founders! Thank you for joining us!  

Today's discussion has to do with resources.

The current plan is for the game to have these resources:

  1. Metal. For constructing units and buildings. Provided by metal extractors.
  2. Radioactives. For constructing more advanced units and buildings. Provided by radioactive extractors.
  3. Tech. For acquiring new tech. Acquired by the player building Research Matrcies. You can research techs (like logistics) infinitely but they get increasingly expensive.
  4. Logistics. Increases the number of units you can have. Provided by researching tech (the logistics array is going to go away).
  5. Power. Determines how many buildings you can have. Provided by power generators in regions you capture.
  6. Noble Gases. Required by global abilities to be used. Provided by either (a) Resources on the map or ( Constructing a building that provides it (debating)
  7. Turinium. For acquiring victory points.
Sins of a Solar Empire had:
  1. Metal
  2. Crystal
  3. Tech Tiers
  4. Logistics
  5. Money
Company of Heroes had:
  1. Ammo
  2. Logistics
  3. Fuel
  4. Victory Points
Supreme Commander had:
  1. Metal
  2. Energy
  3. Unit Cap (fixed)
Starcraft has:
  1. Minerals
  2. Gas
  3. Supply

However, there's an argument to be had that we have too many.  So let me present one of many possible alternatives:

  1. Metal. 
  2. Radioactives.
  3. Logistics
  4. Turinium
  5. Tech

Abilities instead use Radioactives.  Power is simply eliminated.

What are your thoughts on different methods (for those of you who have played).