Ashes of the Singularity: November Status Report
Published on Tuesday, November 17, 2015 By Brad Wardell In Escalation Dev Journals
We are just about ready to release 0.64 which has a lot of small improvements to it from last week’s build as well as a pretty big new feature: The power amplifier. Your engineer can build this onto your power generators to double the resource output of a region.
Now, let’s talk about upcoming changes for the beta.
Early Game Decisions
It is important that the game provide players with multiple early game decisions that are viable. Below are some decision matrices we are working toward:
Game Start
| Cost | Pro | Con | Verdict | |
| Use Engineers to capture region | Time | Rapidly gain resources | Not teching, not building up army, not building defenses. | Viable |
| Build Frigate Factory | Metal | Quick build army | Slower economic growth | Viable |
| Build Extractors by Nexus | Time | Slight increase in resources | Same problem with capturing region but less pay off. | Not Viable |
| NEW: Build Orbital Fabricator | Metal, Time | Can call down an engineer or an incursion force | Not teching, not building production, slower economic growth | Viable |
Around 1:30
| Cost | Pro | Con | Verdict | |
| Build Frigate Factory | Metal | Build up army | Not teching, weaker units | Viable |
| NEW: Build Cruiser Factory | Metal, Rads | Build higher quality army | Slower army build up, not teching | Viable |
| Build Quantum Relay | Metal, Rads, Time | Teching | Not building up production | Viable |
| Build Advanced Factory | Metal, Rads, Time | Get T3 out fast | Hurts economy a lot. | Not viable |
| NEW: Build Orbital Fabricator | Metal, Time | Get incursion force or engineer out | Not building up production or teching | Viable |
| NEW: Build Power amplifier | Metal, Rads, Time | Doubles region output | Not teching, not building up | Not viable on most maps |
Hopefully, there will be a lot of viable strategies along with suggestions for more viable strategies. But what we want to do as designers is make sure there are multiple viable strategies that we can think of and make sure they’re balanced.