Ashes of the Singularity: November Status Report

Published on Tuesday, November 17, 2015 By Brad Wardell In Escalation Dev Journals

Mauler_hpGreetings!

We are just about ready to release 0.64 which has a lot of small improvements to it from last week’s build as well as a pretty big new feature: The power amplifier.  Your engineer can build this onto your power generators to double the resource output of a region.

Now, let’s talk about upcoming changes for the beta.

Early Game Decisions

It is important that the game provide players with multiple early game decisions that are viable.  Below are some decision matrices we are working toward:

 

Game Start

  Cost Pro Con Verdict
Use Engineers to capture region Time Rapidly gain resources Not teching, not building up army, not building defenses. Viable
Build Frigate Factory Metal Quick build army Slower economic growth Viable
Build Extractors by Nexus Time Slight increase in resources Same problem with capturing region but less pay off. Not Viable
NEW: Build Orbital Fabricator Metal, Time Can call down an engineer or an incursion force Not teching, not building production, slower economic growth Viable
         

 

Around 1:30

  Cost Pro Con Verdict
Build Frigate Factory Metal Build up army Not teching, weaker units Viable
NEW: Build Cruiser Factory Metal, Rads Build higher quality army Slower army build up, not teching Viable
Build Quantum Relay Metal, Rads, Time Teching Not building up production Viable
Build Advanced Factory Metal, Rads, Time Get T3 out fast Hurts economy a lot. Not viable
NEW: Build Orbital Fabricator Metal, Time Get incursion force or engineer out Not building up production or teching Viable
NEW: Build Power amplifier Metal, Rads, Time Doubles region output Not teching, not building up Not viable on most maps

 

Hopefully, there will be a lot of viable strategies along with suggestions for more viable strategies.  But what we want to do as designers is make sure there are multiple viable strategies that we can think of and make sure they’re balanced.