Ashes: Pre-Mortem #1: Game Design Process

Published on Tuesday, January 5, 2016 By Brad Wardell In Escalation Dev Journals

This week I did a blog over at Gamasutra talking about the importance of interesting choices:

Read the whole thing here: http://gamasutra.com/blogs/BradWardell/20160104/262961/Ashes_of_the_Singularity_PREmortem.php

 

Let’s look at StarCraft II:

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In Starcraft, you have to build a Supply Depot before you build a Barracks.

 

Now, look at Ashes 0.71 alpha:

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See the red lines? Those are poison choices.  Newbie traps. 

 

So we’ve made some changes that you’ll see in the beta:

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We’ve renamed the “Cruiser Factory” into the Armory.   You have to first build the factory to build the armory.  You also have to build the Factory before you can build things like Smarties and many other things.

Now, you experts might think “Nobody would build missile defense structures as their first decision.”  Actually, yes, lots of people do.  And it’s always a bad choice.

Again, you can read the whole thing here:  http://gamasutra.com/blogs/BradWardell/20160104/262961/Ashes_of_the_Singularity_PREmortem.php