Ashes v1.1 Changelog
Published on Monday, April 18, 2016 By Brad Wardell In Escalation Dev Journals
STATUS: RELEASED ON 4.26.16
HIGHLIGHTS
- New PHC Unit: Sentry
- New PHC Orbital Ability: Probing Force
- New Map: Fast & Furious
- New Map: Slow & Steady
- New Map: Dread Valley
- Difficulty Levels for Ascendancy Wars!
- Two new difficulty levels: Novice and Intermediate
- Existing Campaign updates to support new difficulty levels
Features
- Tachyon better tracks difficulty levels for future Hall of Fame handling
- Radar stations show their range when being placed
- AI updated to use new features
- AI army handling improved
- Matchmaking algorithm changes to reduce wait time when there are lots of players in the queue
- End screens now display Quanta production graph and stats
- Military power and overall power now broken into two graphcs on end screen
- More stat reportinG
- New Scripting commands for modders
- Beam weapons now display an impact effect
- General polish pass on missions
- Improved edge scrolling
- Certain third-party apps that do process injection blocked for stability
- Auto-reporting of detected potential cheaters
Balance
- Avenger primary weapon improved to deal with large numbers of weak units.
- Tier 1 units HP/shields slightly reduced
- Call Avatar cost increased from 30 to 35 quanta
- Avatar velocity reduced (less cheesy)
- Creeps will sometimes spawn anti-air creeps