Ashes v1.1 Changelog

Published on Monday, April 18, 2016 By Brad Wardell In Escalation Dev Journals

STATUS: RELEASED ON 4.26.16

 

HIGHLIGHTS

  • New PHC Unit: Sentry
  • New PHC Orbital Ability: Probing Force
  • New Map: Fast & Furious
  • New Map: Slow & Steady
  • New Map: Dread Valley
  • Difficulty Levels for Ascendancy Wars!
  • Two new difficulty levels: Novice and Intermediate
  • Existing Campaign updates to support new difficulty levels
Features
  • Tachyon better tracks difficulty levels for future Hall of Fame handling
  • Radar stations show their range when being placed
  • AI updated to use new features
  • AI army handling improved
  • Matchmaking algorithm changes to reduce wait time when there are lots of players in the queue
  • End screens now display Quanta production graph and stats
  • Military power and overall power now broken into two graphcs on end screen
  • More stat reportinG
  • New Scripting commands for modders
  • Beam weapons now display an impact effect
  • General polish pass on missions
  • Improved edge scrolling
  • Certain third-party apps that do process injection blocked for stability
  • Auto-reporting of detected potential cheaters
Balance
  • Avenger primary weapon improved to deal with large numbers of weak units. 
  • Tier 1 units HP/shields slightly reduced
  • Call Avatar cost increased from 30 to 35 quanta
  • Avatar velocity reduced (less cheesy)
  • Creeps will sometimes spawn anti-air creeps