Mmmmm. Modding.

Published on Friday, January 6, 2017 By Brad Wardell In Founders Starbase

Hi all!

Things are heating up (well figuratively, as it is actually super cold out) around here as we start to ramp up on the asset pipeline work.

One decisions we made in December that will have repercussions for the game budget is that the modding tools have been made a priority.

Right now, you have to be very technical to get assets into the game.  That's why modding Ashes of the Singularity is so hard.

For Star Control, we want people to be able to make their own stories with their own ships and their own aliens.  And for that to happen, we need a lot of tools.