Ashes balance suggestions
Published on Saturday, February 11, 2017 By Brad Wardell In Ashes Bugs and Ideas
Callum recommended changes implemented:
- Hermes sight increased from 600 to 750
- Hermes Radar range increased from 1000 to 1200
- Archer Logistics cost increased from 1 to 2
- Medic Heal rate lowered to 66% of its current value
- Medic Logistics cost Increase from 1 to 3
- Martyr Shields increased from 60 to 105
- Martyr Logistics cost reduced from 4 to 2
- Capacitor Energy per second regeneration increased from 1 to 4
- Capacitor Shields reduced from 500 to 400
- Masochist Logistics cost increased from 2 to 5
- Athena Main gun damage reduced by 10%
- Athena Radioactives cost increased from 30 to 60
- Athena Secondary weapons damage halved
- Mauler Logistics cost increased from 4 to 7
- Mauler Radioactives cost lowered from 80 to 60
- Mauler Metal cost reduced from 380 to 350
- Mauler Armour Penetration removed
- Destructor Main weapon damage increased by 30%
- Caregiver Logistics cost reduced from 30 to 10
- Caregiver Heal rate increased by 400%
- Apollo Anti-Air damage increased by 33%
- Apollo Logistics cost increased from 3 to 5
- Overmind Metals cost increased from 2000 to 3000 (2400 after global reduction)
- Overmind Radioactives cost reduced from 5000 to 3000 (2400 after global reduction)
- Overmind Secondary weapon damage doubled
- Overmind Now spawns 5 Drone Swarms instead of 3.
- Retributor Primary weapon damage increased by 150%
- Retributor Primary weapon minimum range removed
- Retributor Secondary weapon damage Quadrupled
- Prometheus main weapon penetrates all armor
- Substrate Dominator requires Orbital Archive [REQUIRES AI UPDATE FOR THIS TO WORK]
- Substrate Punisher Requires Gateway [REQUIRES AI UPDATE FOR THIS TO WORK]
- Furies and Dominator now have 15% armour Penetration
- Hades Metal cost decreased from 270 to 250
- Hades Radioactives cost decreased from 330 to 300
- Strategic Bomber Armour lowered from 16 to 14 (80% damage reduction to 70%)
- Strategic Bomber Health increased from 4800 to 6600 (This is still a nerf because of armour)
- Strategic Bomber Logististics cost lowered from 100 to 80 (Same as Harbinger)
- PHC Pan (scout air) health increased
- Instigator Health tripled
- Instigator Metal cost lowered from 800 to 500
- Instigator Logistics cost lowered from 20 to 1
- Searcher Shields increased from 300 to 1400
- Air Marauder Damage increased by 50%
- Air Marauder Logistics cost increased from 4 to 15
- Rampager Damage increased by 50%
- Rampager Health and shields doubled
- Rampager Logistics cost reduced from 30 to 15
- Rampager Rainmaker range increased from 400 to 800 (to match other weapon)
- Advanced Sky Factory only requires Air Factory Now only requires Air Factory [REQUIRES AI UPDATE]
- Aviary Now only requires Assembly and Quantum Relay [REQUIRES AI UPDATE]
- Sensor post radius default increased from 1800 to 2500
- Sensor post Radioactives cost increased from 20 to 80
- Sensor post health reduced
- Listening post health reduced
- PHX Nexus armor reduced to 18 (90% damage mitigation)
- Smarties health and damage increased
- Barrager Armor reduced, weapon damage increased
- Artillery Post projecile speed greatly lowered
- Artillery Post accuracy reduced
- Artillery Post Range lowered from 3500 to 3000
- Artillery Post Damaged lowered from 300 to 250
- Drone Bay Metal cost increased from 240 to 350
- Repair Bay Metal cost increased from 140 to 300
- Annihilator Damage reduced by 33%
- Annihilator Metal cost increased from 180 to 200
- Heavy Annihlator Damage reduced by 33%
- HA Metal cost increased from 240 to 300
- Disruptor Health Reduced from 4000 to 3000
- Sky Ender Damage increased by 600%
- Sky Ender Now has 20% armour piercing
- Sky Ender Ranged increased from 1500 to 1800
- Sky Ender AOE reduced from 150 to 120
- Star Burst Damage reduced from 200 to 50
- Constable Health increased from 900 to 1200
- Falcon Flak Gun Health increased from 900 to 2700
- Falcon Flak Gun Armour increased to give 50% damage reduction
- Falcon Flak Gun Damage output increased to 240%
- Falcon Flak Gun Rate of fire increased to 133%
- Falcon Flak Gun Cost increased from 150/30 to 470/80
- Air Eliminator Armour reduced from 20 to 12 (95% to 60% damage reduction)
- Air Eliminator Health increased from 1500 to 4000
- Sentinel Health reduced from 4500 to 3500
- Oblivion Gun Armour reduced from 20 to 12 (95% to 60% damage reduction)
- Oblivion Gun Health increased from 3000 to 4000
- Substrate Pulverizer gun Shields reduced from 4000 to 2500
- Exterminator Turret Health reduced from 6000 to 3000
- Regenerator Tech requirements moved from Subspace Streamer to Energy Modular [REQUIRES AI CHANGE TO WORK]
- Call Engineer Quanta cost increased from 30 to 50
- EMP Quanta cost increased from 100 to 150
- EMP Shield damage reduced from 10000 to 2000