Ashes balance suggestions

Published on Saturday, February 11, 2017 By Brad Wardell In Ashes Bugs and Ideas

Callum recommended changes implemented:

  1. Hermes sight increased from 600 to 750
  2. Hermes Radar range increased from 1000 to 1200
  3. Archer Logistics cost increased from 1 to 2
  4. Medic Heal rate lowered to 66% of its current value
  5. Medic Logistics cost Increase from 1 to 3
  6. Martyr Shields increased from 60 to 105
  7. Martyr Logistics cost reduced from 4 to 2
  8. Capacitor Energy per second regeneration increased from 1 to 4
  9. Capacitor Shields reduced from 500 to 400
  10. Masochist Logistics cost increased from 2 to 5
  11. Athena Main gun damage reduced by 10%
  12. Athena Radioactives cost increased from 30 to 60
  13. Athena Secondary weapons damage halved
  14. Mauler Logistics cost increased from 4 to 7
  15. Mauler Radioactives cost lowered from 80 to 60
  16. Mauler Metal cost reduced from 380 to 350
  17. Mauler Armour Penetration removed
  18. Destructor Main weapon damage increased by 30%
  19. Caregiver Logistics cost reduced from 30 to 10
  20. Caregiver Heal rate increased by 400%
  21. Apollo Anti-Air damage increased by 33%
  22. Apollo Logistics cost increased from 3 to 5
  23. Overmind Metals cost increased from 2000 to 3000 (2400 after global reduction)
  24. Overmind Radioactives cost reduced from 5000 to 3000 (2400 after global reduction)
  25. Overmind Secondary weapon damage doubled
  26. Overmind Now spawns 5 Drone Swarms instead of 3.
  27. Retributor Primary weapon damage increased by 150%
  28. Retributor Primary weapon minimum range removed
  29. Retributor Secondary weapon damage Quadrupled
  30. Prometheus main weapon penetrates all armor
  31. Substrate Dominator requires Orbital Archive [REQUIRES AI UPDATE FOR THIS TO WORK]
  32. Substrate Punisher Requires Gateway [REQUIRES AI UPDATE FOR THIS TO WORK]
  33. Furies and Dominator now have 15% armour Penetration
  34. Hades Metal cost decreased from 270 to 250
  35. Hades Radioactives cost decreased from 330 to 300
  36. Strategic Bomber Armour lowered from 16 to 14 (80% damage reduction to 70%)
  37. Strategic Bomber Health increased from 4800 to 6600 (This is still a nerf because of armour)
  38. Strategic Bomber Logististics cost lowered from 100 to 80 (Same as Harbinger)
  39. PHC Pan (scout air) health increased
  40. Instigator Health tripled
  41. Instigator Metal cost lowered from 800 to 500
  42. Instigator Logistics cost lowered from 20 to 1
  43. Searcher Shields increased from 300 to 1400
  44. Air Marauder Damage increased by 50%
  45. Air Marauder Logistics cost increased from 4 to 15
  46. Rampager Damage increased by 50%
  47. Rampager Health and shields doubled
  48. Rampager Logistics cost reduced from 30 to 15
  49. Rampager Rainmaker range increased from 400 to 800 (to match other weapon)
  50. Advanced Sky Factory only requires Air Factory Now only requires Air Factory [REQUIRES AI UPDATE]
  51. Aviary Now only requires Assembly and Quantum Relay [REQUIRES AI UPDATE]
  52. Sensor post radius default increased from 1800 to 2500
  53. Sensor post Radioactives cost increased from 20 to 80
  54. Sensor post health reduced
  55. Listening post health reduced
  56. PHX Nexus armor reduced to 18 (90% damage mitigation)
  57. Smarties health and damage increased
  58. Barrager Armor reduced, weapon damage increased
  59. Artillery Post projecile speed greatly lowered
  60. Artillery Post accuracy reduced
  61. Artillery Post Range lowered from 3500 to 3000
  62. Artillery Post Damaged lowered from 300 to 250
  63. Drone Bay Metal cost increased from 240 to 350
  64. Repair Bay Metal cost increased from 140 to 300
  65. Annihilator Damage reduced by 33%
  66. Annihilator Metal cost increased from 180 to 200
  67. Heavy Annihlator Damage reduced by 33%
  68. HA Metal cost increased from 240 to 300
  69. Disruptor Health Reduced from 4000 to 3000
  70. Sky Ender Damage increased by 600%
  71. Sky Ender Now has 20% armour piercing
  72. Sky Ender Ranged increased from 1500 to 1800
  73. Sky Ender AOE reduced from 150 to 120
  74. Star Burst Damage reduced from 200 to 50
  75. Constable Health increased from 900 to 1200
  76. Falcon Flak Gun Health increased from 900 to 2700
  77. Falcon Flak Gun Armour increased to give 50% damage reduction
  78. Falcon Flak Gun Damage output increased to 240%
  79. Falcon Flak Gun Rate of fire increased to 133%
  80. Falcon Flak Gun Cost increased from 150/30 to 470/80
  81. Air Eliminator Armour reduced from 20 to 12 (95% to 60% damage reduction)
  82. Air Eliminator Health increased from 1500 to 4000
  83. Sentinel Health reduced from 4500 to 3500
  84. Oblivion Gun Armour reduced from 20 to 12 (95% to 60% damage reduction)
  85. Oblivion Gun Health increased from 3000 to 4000
  86. Substrate Pulverizer gun Shields reduced from 4000 to 2500
  87. Exterminator Turret Health reduced from 6000 to 3000
  88. Regenerator Tech requirements moved from Subspace Streamer to Energy Modular [REQUIRES AI CHANGE TO WORK]
  89. Call Engineer Quanta cost increased from 30 to 50
  90. EMP Quanta cost increased from 100 to 150
  91. EMP Shield damage reduced from 10000 to 2000