GalCiv IV Dev Journal #11 - Combat AAR
In the previous entry, we discussed whether we needed a battle viewer. That’s because combat in GalCiv IV works somewhat differently than previous entries. Specifically:
- Combat on the map can involve multiple (ranged) tiles which complicates things a bit.
- Combat can take multiple turns which complicates things
After getting a lot of helpful feedback we think we’ve come up with a way to have our cake and eat it too: AAR (After Action Reports). Whenever combat takes place, a notification shows up in the far left:
Clicking on it will provide details on what happened with players being able to go into deeper and deeper detail (like, far far beyond what we had in previous GalCiv games) as well as view the incident so you can see how different weapon, defense and other modules affected the course of battle.
We have a new feature we will be discussing soon that will explain why we actually ended up needing this (short version: combat is getting a lot more interesting).
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GalCiv IV Journals
- Journal 1
- Journal 2
- Journal 3
- Journal 4
- Journal 5
- Journal 6
- Journal 7
- Journal 8
- Journal 9
- Journal 10
- Journal 11 (Current)
- Journal 12
- Journal 13
- Journal 11
- Journal 12
- Journal 13
- Journal 14
- Journal 15
- Journal 16
- Journal 17
- Journal 18
- Journal 19
- Journal 20
- Journal 21
- Journal 22
- Journal 23
- Journal 24
- Journal 25