GC4 Beta v0.75 preview
Published on Sunday, January 23, 2022 By Brad Wardell In GalCiv IV Early Access Feedback
This is, by no means, a complete list but here are some of the changes coming up:
- Unwavering ability adds +100 to rebellion resistance (Takes much longer to culture flip)
- Assigning a diplomat benefit increased from +1 to +3 relation points.
- Shared borders diplomatic penalty reduced from -2 to -1.5
- Want to conquer the galaxy effect on relations reduced from -2 to -1.5
- Civs with "Cruel" AI trait double the effect of the above.
- Base culture flip resistance increased from 10 to 100 (much slower to culturally flip a planet so that when you conquer a planet it doesn't just flip back).
- War endurance increased for most civs so that they won't ask for peace unless there's been a genuine change in status.
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Enforce the habitable planet counts so that occasional really means it.
- Balance pass across habitable planet settings now that the setting is being enforced.
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The influenceRadiusRoot changes over the course of the game so that all the players borders eventually grow to fill the map.
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Diplomatic modifiers scale over the course of the game via # of turns.
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Disabled code that was either preventing ships from moving or forcing them back into orbit.
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Put in error checking code to prevent AI from seeing any planets it hasn't explored.
- AI much much beter at conducting galactic wars with its ships
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Cruel AI players don't care about defending class 1 planet colonies. Sorry. You're screwed.
- Aggressive civs don't build defensive oriented ships.
- AI much better at managing its planets
- AI way less likely to declare war until they have a decent military.
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Strip mining increases pollution by 1% (instead of 20%) (it adds up)
- AI smarter about what durational projects it will run.
- General planet improvement balance pass based on new economic factors.
- Fixed Bob.
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- New music added.
- AI values larger ships more making them more likely to build them.
- Prestige victory categories get caps to prevent a runaway stat from resulting in game over, man!
- AI will now compare themselves iwth their opponents and adjust their strategies based on keeping up.
- AI much more likely to buidl starbases.
- Medium hull cost reduced from 60 to 30
- Medium hull design slots increased from 5 to 6
- Large hull size reduced from 120 to 60 (this will probably get more adjustments)
- Large hull design slots increased from 8 to 9
- Huge hull size cost reduced from 240 to 120 (this will probably be adjusted)
- Huge hull slots increased from 11 to 12.
Beta 0.75 will be out this week.