As usual, this is, by no means, comprehensive
- Heap corruption bug fixed. [causes crashing]
Aquatic worlds tech now available to all civs
Foreign affairs tech removed
Precursor Studies tech now available to all civs
Intermediate weapons techs now provide weapon boosts
Defensive studies gives ships a modest defense
- More flavor text
- Influence explosion on invasion issue fixed (again)
- Star cluster sizes tweaked
- Shipyard cost reduced from 60 to 36.
- Default starting cluster size changed from large to small
- Manufacturing costs for larger hull sizes increased
- Occasional planet frequency now results in more planets
- Occasional star frequnecy results in more stars
- Tweak for making sure the number of sectors asked for actually show up in a game.
Minister of Production requirement changed to Manufacturing Capitals
More to come.
This build should go out this week.