GalCiv IV: Supernova Dev Journal #12 - Humanoids?

Published on Monday, April 24, 2023 By Brad Wardell In GalCiv IV Dev Journals

GalCiv IV: Supernova Dev Journal #12 - Humanoids?

One of the things we are definitely looking at widely expanding are the number of different species categories:

There’s a lot of reasons to do this. For one, I think it would be a good way to have several different tech trees. Right now, the tech tree in the game is different per race but they are all derived from the same master. But imagine if we could make it so that each biology category had its own completely different tech tree?

In the meantime, I think we should add some here. The question is, what kinds?

Right now the main differences are:

  1. How they reproduce

  2. Advantages on certain worlds

I feel like we could do even more. But first, let’s think about what types of biologies there might be.

For starters: Replace ‘Carbon’ with ‘HUMANOIDS’ and create some additional types like Fungal, Plant, Insectoid. Here are some more:

  • Energy-based.

  • Gaseous

Are there any that you would like to see and what would make them distinctly different?


Galactic Civilizations IV: Supernova Dev Journals