Frogboy's October 1 weekend madness

Published on Sunday, October 1, 2023 By Brad Wardell In Galactic Civilizations IV

Just some tweaks we put in this weekend that should show up for the next beta release:


  • Hostile civ spawn events (Snathi, etc.) will no longer occur to civs with the Pacifist trait.
  • Research district base benefit increased from 3% to 5%
  • Manufacturing district base benefit increased from 3% to 5%
  • Life Support module added for ship design, increases range by +8.
  • Fixed a bug that allowed the AI to stupidly declare war without much of a military simply because they were pissed off.
  • Fixed a bug that allowed the AI to end transports with insufficient escorts
  • Updated the planet window and unit list to fix problems with accessing data and citizens on the screen. Improved the layout and fonts.
  • Disease related events blocked from triggering if the player is a synthetic civ).
  • Endcap Technologies: These are technologies that are unlocked if you get the corresponding endcap cultural progression trait. They are very expensive so that researching them is only viable late game.
  • Post-Sentience tech now increases citizen diligence by 0.2 per turn
  • Technological singularity now creases the research on the CAPITAL WORLD by 1% every turn. (this is very powerful for tall empires)
  • Consensus end cap tech now provides the player a +0.1 diplomacy buff per turn until everyone loves you.
  • Dream of Utopia end cap tech now results with the capital world of the civ generating +5 more influence per turn every turn. Note that this is a very expensive end game tech.
  • Glorious legacy end cap technology results on every planet generating an additional 5% more influence per turn. Again, these are techs that requires completing a cultural progression tree category and then researching the extremely expensive tech.
  • Coordinated travel end cap technology results in every ship getting +0.1 more moves per turn every turn (max of 100 additional moves per turn).
  • Individual Divinity end cap technology results in all citizens getting a +0.1 buff to every stat every turn.
  • Cultural Influence tech restore to Synthetic races so that galactic challenges will work (hat tip: Manhattan)
  • New Tech: Interstellar Cartography. Increases moves cap by +1. Requires Starbase Modules tech to research.
  • Exotic Agriculture requires the Farmer species trait
  • Anomaly detection now provides +1 to moves
  • Ship maint decrease when ships in orbit removed
  • Ships that start their turn in friendly territory now get a 50% buff to their moves that turn.
  • Base ship movement reduced from 3 to 2 now that ships get a 50% buff in friendly territory.
  • Capital Mainframe research bonus increased from 20% to 25%
  • Supply Depot requires Xeno Industrialization now
  • Altarian focus changed from Pacifism to Egalitarianism.
  • Cultural Progression trait changes:
  • Sovereign Identity gives all planets a 20% buff to planetary resistance (to culture flipping)