Rebalancing weapons

Published on Saturday, November 19, 2005 By Brad Wardell In GalCiv Journals

The weapons in GalCiv beta 4 aren't well balanced.  We're moving towards the point when it's time to start thinking about how to balance the weapons and defenses.

In general, the idea is that defense technologies will be somewhat cheaper to research and be somewhat cheaper to put on your ship than weapons. But they'll both use up costly space.

So what's more important? SIZE or COST?  Cost is the pain that keeps on coming because the Maintainance cost on a military vessel is 3% its cost.  So that's $3 for every $100 it costs.  Make a ship that costs $1000 and you're looking at $30 in maint EVERY TURN. 

So the idea was that missiles, in general, pack more bang for the size they use but are immensely expensive.  Mass drivers are incredibly cheap but use up more space. And beam weapons are right in the middle.

So below is a chart in which we look at a series of different weapons in the game and how valuable (cost and space taken into account) they are for fighters and capital ships and how powerful they are (just space vs. weapon strength taken into account) for fighters and capital ships:

    Size(Tiny) Size(Large) Cost Power FighterValue CapitalShipValue FighterPower CapitalPower
md BlackHoleGun 9.2 13 150 20 18.90 39.45 26.09 76.92
b Doom Ray 10.6 12.5 160 22 14.68 44.00 24.91 88.00
m  Black Hole Er 12 12 250 25 8.33 34.72 25.00 104.17
                   
                   
b Laser 11.2 15 30 1 3.19 7.41 1.07 3.33
m Stinger 15 15 40 2 2.67 11.11 1.60 6.67
  MiniBalls 11.2 15 25 1 3.83 8.89 1.07 3.33
b Laser 2 8.2 12 40 1 4.46 8.68 1.46 4.17
  MiniBalls1 9.2 13 25 1 5.67 11.83 1.30 3.85
m Stinger 3 12 12 60 2 2.78 11.57 2.00 8.33
b Laser 4 6.2 10 45 1 6.94 11.11 1.94 5.00
  Mass Driver 2 10.2 13 40 2 5.77 14.79 2.35 7.69
  The Penetrator 10.2 13 120 4 3.84 9.86 4.71 15.38
b Plasma 1 8.2 12 50 2 7.14 13.89 2.93 8.33
m Harpoon 1 12 12 80 3 3.13 13.02 3.00 12.50
  Singularity Driver1 9.84 12.5 55 3 6.76 17.45 3.66 12.00
m Psyonic Missile 10 10 50 2 4.80 20.00 2.40 10.00
  Nano Ripper 9.84 12.5 180 8 5.51 14.22 9.76 32.00
  Photonic1 Torp 9 9 210 6 4.23 17.64 8.00 33.33
b Phasors1 8.84 11.5 65 3 7.09 17.45 4.07 13.04
  Psyonic Shredder 9.84 12.5 250 10 4.96 12.80 12.20 40.00
  GravitonDisuptor2 7.84 10.5 100 5 9.76 22.68 7.65 23.81
m AntiMatter Torp1 10 10 260 9 4.15 17.31 10.80 45.00
b Phasors 5 8.84 11.5 80 5 9.60 23.63 6.79 21.74
  Quantum Driver 8.84 11.5 110 7 9.77 24.06 9.50 30.43
b Disruptors1 6.84 9.5 120 7 14.96 32.32 12.28 36.84
  HDSpikeDriver 9.84 12.5 120 12 12.39 32.00 14.63 48.00
  Quantum Torp 2 11 11 240 12 4.96 20.66 13.09 54.55