Brad Wardell's Blog


The tangled web of Master of Magic

Published on Thursday, May 23, 2013 By Brad Wardell In PC Gaming

imageMaster of Magic is a beloved classic for old-time strategy games ever.  It had a game design that has not been equaled to (imo) since in many respects.

So why hasn’t anyone made a Master of Magic 2 or a remake of it? The answer is that the rights to this game are a tangled web.

Our story begins in 1994.  Master of Magic was designed by Steve Barcia, one of the greatest game designers in our industry’s history. That is not something I say lightly. At his level of game design, you’re not talking about skill, you’re talking about some sort of divine gift.  I’ve only met a handful of people that fall into that category on game design (needless to say, I am not in that category).

His company, Simtex, developed Master of Magic and it was published by  Microprose.  Microprose was acquired by Hasbro Interactive in 1997.  While Microprose had the publishing rights to Master of Magic, it is unclear what their rights were beyond that.  In 1999, Hasbro shut down Microprose sold its assets to the French company Infogrames which was subsequently branded as Atari (a wholly owned subsidiary of Infogrames).

In the early 2000s, Atari (USA) approached us about relaunching some these franchises.  This was post-Master of Orion 3. The idea was to bring back Star Control, Master of Orion and Master of Magic.  The plan ultimately bogged down due to the complex legal relationships in place at the time, particularly around Master of Magic.

Now, fast forward to 2013.  Who has the rights to Master of Magic? I don’t know. Atari doesn’t seem to think they do beyond their original publishing agreement for the DOS game from 1994.  The trademark for Master of Magic expired some years ago and Nival (makers of King Bounty) registered the trademark with an intent to use (so we might end of with a game with that name at some point in the future).

But it’s not clear who, if anyone, has the legal right to make a Master of Magic game that can lay claim to the original game except for perhaps, Steve Barcia and that’s just my speculation.

What I can say is that anyone hoping that Atari’s upcoming bankruptcy auction will result in someone “bidding” on the Master of Magic rights can stop wondering now. At this stage, it doesn’t appear that’s an option.

Legendary Heroes: Game play example

Published on Monday, May 20, 2013 By Brad Wardell In Elemental Dev Journals

Disclaimer:

This is an example of a game of Fallen Enchantress: Legendary Heroes. For my own personal enjoyment, I create my own backstories and motivations for what occurs in a given game.  In reality, Fallen Enchantress games are played in a “sandbox”. That is, the world is randomly generated and what happens changes from game to game.  This story is about one particular game. The world you see described here will never happen again nor will the events ever be repeated because each game is different.

A brief history of time

When the world was young, Elemental had an external impact that would alter its history.  The last Mithrilar, one of the guardians of the universe, impacted the world gravely wounded. For millennia, he would sleep unconscious without realizing that trace amounts of his essence was seeping into the world.  This essence, called by many names, shall be labeled, for our purposes as “magic”.

The rise of the Magi

This magic permeated the world and in time, every living thing made use of it in ways both marvelous and terrible.  The first sentient beings to master its use were called The Magi.  Their civilizations would spread across the entire world.  The various continents of Elemental would see a myriad of different sentient beings rise and fall.

On the continent called Anthys, the Magi of the race of men reigned supreme and they undertook to construct the Forge of the Overlord, a mechanism of magic so powerful that it could alter reality itself.  Its construction caught the attention of the mightiest known beings in the universe – the Dred’nir.

 

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The Magi were powerful and wise beyond all other mortals

The Titans

The Dred’nir opened a portal to Elemental and entered the continent of Anthsys. They laid claim to the Forge of the Overlord and in time, the entire world.  The Titans ruled the world for a long while until one day, the Kingdoms of Men from the West, led by Sorcerers capable of channeling magic from the shards that the Titans had used to trap the magic of the world were able to overwhelm the Titans.  But this victory came at a great cost – the cataclysm destroyed all civilization around the world and laid the land in waste.

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Eventually the Magi strongholds fell to the Titans

The Fallen Enchantress

When civilization began to rebuild, it was Queen Procipinee who did the most to heal the land. Despite her great works, the people never fully embraced her and this led to the west being fractured amongst many kingdoms. Procipinee, being something of a seer herself, foresaw that an Empire of Sorcery would one day dominate the world if it were not stopped sent her agent Lord Relias into the East to find the great Oracle who might find a way to prevent her vision from coming true.

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A younger Queen Procipinee

Unfortunately, Relias’s quest transformed the Oracle into the Fallen Enchantress who became a queen of the undead.

War of Magic

The eastern sub-continent of Anthys is now dominated by Empires of the Fallen – beings that were created by the Titans of old who hate their original templates – men. They have begun to invade the West in the hope of eliminating the Kingdoms of men entirely.

Legendary Heroes

Across the world, Legendary Heroes have begun to arrive from the wilds in the hopes of preventing the rise of the Empire of Sorcery. This is their story.

Of Magesta

 

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Young Magesta with her mother, Procipinee.

 

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The only child of Queen Procipinee. Magesta was a powerful channeler from an early age.  In time, she would become Procipinee’s most trusted agent other than perhaps Relias.

However, when Lord Relias returned from the East he seemed a changed man. Gone was the free spirited adventurer and in its place a much more sober, serious young man.  More concerning, Relias urged Procipinee to unite with the other Kingdoms of the West the thwart the Empires of the East. But those petty kingdoms had no legitimate claim on the throne.  They refused to acknowledge Procipinee as the rightful heir of West.

Relias’s willingness to do whatever it took to unite the West bordered on treason. To find out Relias’s intentions and, if necessary, destroy him, Procipinee has sent Magesta into the fray to ascertain what Relias is up to…

Beginnings

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The western part of Anthys has already seen much of the land descrated through death magic. The tel-tale signs of otherworldly violet trees and blue-green grass were all she needed to know that that the Fallen had arrived in the west.

Soon after the founding of a New Pariden, Bannon Heighsley, Procipinee’s magistrate, arrived. 

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Heighsley has knowledge of water magic which allows for the casting of the inspiration enchantment. The effect of this enchantment, at this stage of the mission, is to double the research done in New Pariden.

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Not far from the south, a recent earth quake has revealed an ancient Temple of the Magi.  The books contained in this will allow for scholars to recover knowledge much faster.

In order to do this, the scholars must be able to safely access it.  This means an outpost needs to be constructed. Luckily, being Procipinee’s daughter, Magesta has access to the spell, Arcane Monolith. For 50 mana, she can summon an outpost.

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Magesta summons an arcane monolith.  Scholars soon begin to restore the temple.  Meanwhile, Magesta heads into the dead woods of the western wastes.

Across the wastes she finds hope. The land is fertile, even if it reeks of death magic.

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The land is dominated by a banished ogre that has taken up refuge. It should be dealt with before colonization occurs.

Also near by is a Crag Spawn, a remnant of a dark time before the Magi.

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Through its defeat, Magesta realized she had come to a turning point in her career.

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She knew now that her destiny was the be a Sorceress.  She would walk the path of the Mage like her mother before her.

Adversaries

She had not located Relias yet but the Empires had found her.  Both The Trogs of Yithril – brutish, troll-like beings and the demonic elves of the Quendar of Magnar had become powerful in this area of Anthys.

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However, eventually, Magesta did find Relias.

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Magesta’s emissary reported that Relias has lost hope that Procipinee will be practical. Whatever legalities that Procipinee might claim to rule the West were not convincing to the other lords of the west. Her father, Amarian III, was respected by all the leaders. But he, like most of the host that traveled into the East, were lost with the cataclysm.

Relias was seen by many as a uniting figure for the Kingdoms.  Already, Capitar and the Ironeers had allied with him.  The question would be, what would Magesta, daughter of Procipinee do about this?

 

 

 

 

 

 

 

 

 

 

[To be continued]

The Star Trek Into Darkness thread

Published on Friday, May 17, 2013 By Brad Wardell In Movies & TV & Books

imagePutting aside the debate over whether the  I in Into is capitalized or not, the movie was terrific.

No spoilers in this post.

Having managed to avoid spoilers going into the theater I was surprised again and again as the movie progressed. It’s very much a character driven story.  Sure, there are some great special effects and some surprisingly detailed depictions of Earth in the 23rd century (more than I think we’ve ever gotten in a Star Trek film).

Because of the massive interweaving references between the previous movies and the original series (even a few subtle references to Enterprise) I am definitely going to have to see it again.

I went to the 2D showing of it so I have no comments on how the 3D is.

Have you seen it? What did you think?

IF you have spoilers please warn people first along with some carriage returns before showing the spoiler. (we need a spoiler tag).

I uninstalled Starcraft, now I’m lonely and dejected

Published on Monday, May 13, 2013 By Brad Wardell In PC Gaming

imageUnderstand, I love Starcraft.  But I finally got to the point where I can’t play it anymore and have fun.  I’m a low-level “Gold” league player.  And the problem (for me) is that at a certain point, it’s really about the micro of the units.  I managed to get to the level I was at because I’m pretty good at macro – I play as a virus that is always trying to spread across the map and unless you counter me consistently, it’ll eventually all be mine.

But at a certain point – below diamond and platinum apparently – the difference in skill stops being about macro. That’s a given.  It’s about how good you are – how fast you are – at micro managing the units. And I’m old. My 6 year old constantly reminds me of this. “you smell like an old man.” And I just am not competitive at micro managing.

That’s why I so miss Total Annihilation and am hopeful that Planetary Annihilation will solve this for me. I’d like a game that really rewards the macro skill. That isn’t to say that people who are good at micro should be left out.  But at least with Starcraft, the higher level players are about the micro.  It doesn’t matter that I attacked on 3 different sides at once because the guy with good micro (and speed) and wipe out one of them totally while the other two edge my way because I outnumber them which leaves me with a net loss.

Getting the bees settled for 2013

Published on Thursday, May 9, 2013 By Brad Wardell In Pets & Nature

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Our background orchard has an apriary. I lost most of my hives this past year. Some of it due to CCD and some of it due to kids with too much time on their hands who come over and knock over the beehives from time to time (and tear off the no trespassing signs).  I could probably write a lengthy article on the cultural rot of upper-middle class teenagers who don’t have jobs, have never had to do anything and have a lot of free time to get into trouble. But that’s a different topic..

Anyway, I have 2 hives back there and the various apple trees are finally coming into bloom. Hopefully we’ll see some good results this Fall.

3D Printer Opinions

Published on Tuesday, May 7, 2013 By Brad Wardell In Personal Computing

3D Printing seems to have crossed a major mile stone in that a start-up, called Defense Distributed, has used a 3D printer to create a working gun. It’s still mostly a curiosity since the cost to make such a gun and that it isn’t yet very robust still keeps it firmly in the early adopter era.

So here’s what I’ve found out so far :

No matter which printer you get, the materials for it are currently over $100 a pound. To me, that makes it fairly impractical for most uses. I could imagine taking a Galactic Civilizations ship design and letting it be printable, that might be interesting (and enough to…you know, justify buying one).

The cost of printers is coming down rapidly. The Makerbot Replicator goes for about $1800. The going rate for the higher end but still consumer models is around $2200.

So what do you think? Do you see 3D printing in your future?

Legendary Heroes Scenario: Concluding the War of Magic

Published on Monday, May 6, 2013 By Brad Wardell In Elemental Dev Journals

Once upon a time…

imageThousands of years ago, the world of Elemental was filled with magic.  This was the time of the Magi.  In their quest to create ever more powerful magical devices, the Magi foolishly created The Forge of the Overlord.  It allowed its users to bend the fabric of reality entirely.  It also brought their world to the attention of the Dred'nir, immortal Titans who lived beyond the world.   They arrived and utterly destroyed the Magi and enslaved mankind.

In an effort to keep future Magi from thwarting them, the Titans concentrated the world’s magical essence into pieces of an ancient crystal that they brought with them. This had the effect of cutting the rest of the world off from magic and the land and people slowly become increasingly mundane. 

Rise of the Channelers

However, one day, a powerful Sorcerer was born who could channel the magic from the crystals scattered throughout the world.  This allowed for some fledgling kingdoms in the western part of a continent called Anthys to resist the Titans.  The Titans, recognizing the growing strength of their foes, used their magic on those races of men under their thrall to create new races that men now collectively call “The Fallen”.

Many of these new races used their newfound abilities and power to flee Anthys entirely and exit our story. However, three of them went on to become lethal servants of the Titans – The Quendar, the Trogs, and the Urxen.  The Quendar were the Titan’s most trusted servants. The Trogs their loyal soldiers and the Urxen their tireless workers. 

Still, the free Kingdoms on the west of Anthys, led by Sorcerers who rivaled the Titans themselves and aided by Tandis the Arnor continued to grow.  The Titans, therefore, sought to open a gateway back to their homeworld to bring reinforcements. When word of this reached the Kingdoms, they launched an all out attack to stop it.

The Cataclysm

In the great confrontation between the combined might of the Titans and the entire host of the West, the gateway device was destroyed while in the midst of opening a portal and the resulting blast was so vast that the seas poured separating the remaining east and west from one another. It also laid the lands in waste. This became known as the cataclysm.  The Titans were gone but so were the Kingdoms.

Fallen Enchantress

[SPOILERS from Fallen Enchantress BEGIN]

A century after the cataclysm, civilization is beginning to creep back into the world. The lands have been overrun by foul creatures, bandits and ancient Elemental Lords who were awakened by the cataclysm.  The most powerful of the fledgling civilizations is Pariden, led by Queen Procipinee, the most powerful channeler of her age.  She has had a glimpse of the future – a terrifying one in which an Empire of Sorcery will arise and consume the world.  To learn of a way to stop her vision from becoming true, she sends her most trusted adventurer, Relias, into the shattered east to seek out the lot Oracle of Cyndrum.

Relias sails to the East and meets Procipinee’s agent in the East, Karavox to help guide him to the rumored location of the immortal Oracle. Relias soon learns that Karavox has betrayed Pariden and the Kingdoms of the West.  First, by keeping secret the resurging Fallen who have set up their own empires and secondly, by establishing his own Empire called Kraxis. 

Despite his difficulties, Relias finds the Oracle and attempts to free her only to discover that the Titans had placed a curse on her that transforms her into the Fallen Enchantress. The enchantment begins to raise the dead from around the world to serve as her minions. Relias, having discovered the mechanism of how the Empire of Sorcery is to begin, escapes back across the sea.

[SPOILERS from Fallen Enchantress END]

Legendary Heroes

Our story starts out where Fallen Enchantress leaves off.  In some ways, it is a retelling of the early chapters of Elemental: War of Magic (2010 PC game Stardock released but has discontinued).  But this time, it’s the full story and it plays not as an RPG but as a strategy game.  Legendary Heroes is a knock out, drag out, fight to the finish between the Empires and the Kingdoms.  You’re teamed up with the Kingdoms and the Empires are all teamed up as well. 

Unlike the Fallen Enchantress scenario which could be finished in around 20 hours, we have no idea how long Legendary Heroes will take except to say a LOT longer because it’s a huge world to conquer.