Brad Wardell's Blog


Elemental: Game Play Example – Part 3

Published on Thursday, August 19, 2010 By Brad Wardell In Elemental Dev Journals

Previously: https://forums.elementalgame.com/390950

…A month has passed…

While the Thief turned King prepares his strike on the Fallen Empire of Yithril, he has also had to deal with the rising power of a local Bandit Lord.  Their first incursion is met by the growing power of Capitar.

 

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Roland came prepared. With a party of archers and observers (along with Janusk and “Muggles”) the Brigands would find that Resolve was not easy prey.

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imageThe Bandits would learn a harsh lesson.

The Thief and the Weaver

Roland was no stranger when it came to dealing with the fairer sex. But since his epiphany in which he turned away his life robbery, he had focused his time on building up his kingdom. 

But when he met Raline, his world was changed.

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Janusk the Scribe recognized the importance of the meeting immediately.

“Sire, it is said that Channeling can be inherited. If you truly love her then perhaps a union can be made that will, in time, bear children.”

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The Kingdom had become reasonably prosperous and Roland’s fame had grown to the point that his reputation was now high enough that most families would consent to their daughters marrying him. In short, Roland had become respectable.

 

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“Janusk, my friend, I would like you to escort the queen back to Resolve. There she will be safe.”

Janusk was wary of leaving his lord’s sire but obeyed.

 

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As a wedding gift, Raline bought Roland new equipment for battle. “I’ll feel better knowing you’re not running around like some Brigand.”

“Heh,” said Roland. “Yea, those Brigands.”

“Which reminds me, why do you continue to wear that head band? The highway men in the western wastes wear those. Where would you even get one?”

“Oh, yea, that. I just like the look of it.”

Without further discussion, Roland left for war.

Verga Arrives

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8 months after leaving for war, Roland’s forward scouts had spotted Verga. What they saw made them tremble in fear. Verga, unlike Roland, had obviously found midnight stones and had them forged into a mighty weapon. He had also equipped himself with superior armor.

While Roland had a summoned bear, Verga had summoned a Stone Giant.  He also had quite a few soldiers with him.

Deciding to withdraw, Roland found the way behind him had become increasingly dangerous. The no-man’s land between Yithril and Capitar was rapidly filling with monsters of increasing lethality.

It would take another 3 months to get home.

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The long trip back would bring welcome news…

imageimage   In 18 or so years, Sandra would become a powerful Sorceress.  That is, if the kingdom of Capitar survived that long.

On the Offense…

image Now it was my turn to strike back.

The battle for Yithril…

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Verga himself was not present. But his son was in the battle.

 

image  Muggles, our long companion was gone. But Roland was victorious.

Conquest

The destruction of the main Yithril army meant that Haru was largely defenseless and would fall.

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The War between Yithril and Capitar would span a decade…

One by one, Yithril’s cities were conquered.

And new allies would be brought on board.

 

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They told Roland of a new Empire to be aware of…Umber.

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Roland would send an emissary to learn more about Umber. Who were they? Were they friendly?   

imageThe situation was not looking promising…

 

…To be continued…

The Kingdoms are the way

Published on Thursday, August 19, 2010 By Brad Wardell In Elemental Fiction

To the Sovereigns and Councillors, to the Channelers and Mages, to the Soldiers and Common Men of the West:

 A great threat has arisen from the East once more, and now, as in times past, must we assemble to fight it. Let no man shirk his duty; let no woman hold back her son, no merchant hold back his gold, for the great army of the West must ride, and soon, to vanquish these demons that are called Fallen.

 It is whispered to me that this summons comes at an inopportune time for some; that there is famine, and disease, and unrest in some corners of the West. There are some who would ignore the Queen’s summons; who would forswear the oaths they made at the Great Council.

 This would be wrong.

 Let us not make ourselves like the Fallen, who cast aside their promises when convenience suits. Who turn on each other, strong upon weak, when temporary need arises. We are bound by our words; we are bound by our laws, which protect weak and strong alike.  No general, no queen, no channeler, may go against them.

 We are not the Fallen, who like the Dred’nir that came before them, treat their own peoples as little more than slaves, their soldiers as little better than cannon fodder.  They sacrifice anything and anyone to achieve their ends; precedent, promises, hold no meaning for them. They care not for our world, or the things that dwell upon it. Theirs is the way of destruction, and despoliation; they value life only insofar as it is of use to them.

 My friends, let us remember we do not fight for Procipinee alone. We fight for each other; Capitar for Gilden, Tarth for New Pariden, merchant for miner, noble for mage. It is why we will win this fight, my brothers, my sisters, as we won so many battles in the time before this one.

 

So signed,

 The Lady Irane, First Councillor of Tarth

 

Elemental: Game Play Example – Part 2

Published on Wednesday, August 18, 2010 By Brad Wardell In Elemental Dev Journals

…Our story so far…

https://forums.elementalgame.com/390900

The Kingdom of Capitar has one city called Resolve. It’s thief turned King, Roland, finds himself at war with the Empire of Yithril led by the Emperor Verga. 

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I am Ezmir, son of Athalyir. This is the chronicle of the Kingdom of Capitar and the story of Roland its King.  His fledgling Outpost of Resolve with only 14 souls in it, was already under siege by the Fallen Empire of Yithril.

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“I’m not feeling good about this,” Roland said to Janusk the Scribe.

“You have nothing to fear, you are a channeler, a being of mystical power and might,” Janusk replied.

Roland grunted.

“Look, there’s 4 of us. Me, you, William – and he’s a pioneer, and a bear that is possibly diseased.”

“He is green,” Janusk agreed. “I am sure Muggles will do his best.”

“Muggles?”

“Yes.”

“You named the bear?”

“Yes.”

“You named the bear, Muggles?”

“It seemed fitting.”

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“Let’s move on.  Our only hope is to find some allies. There’s only 14 of us in the Outpost so far.  Our Outpost is surrounded by a swamp.”

Roland ordered William to head a bit south to scout for something that could help him. Unfortunately, what he found were soldiers of Yithril!

imageUnarmed, William only had his fists.

 

imageWilliam was lost.

The battle was close enough that Roland was able to look at what the enemy was armed with.

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“This could be trouble, they have good weapons and they are equipped with armor,” Roland observed.

 

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After a couple such battles, Roland was exhausted of mana. It would take a few days for him to recover himself. Without his magical power, all hope would be lost.  If Verga himself came forward, with his power, we knew we would be doomed. The farm at Resolve had finally been completed and with the available food housing began to be constructed to welcome the people from the wilds looking for a society to be apart of.

Teleporting back, Roland consulted with the Lore Master on what magical advantages they might make use of. The best bet was to gain the help of the sentient spiders that he had heard of. Sage Master agreed and said they were working as fast as they could. That was when the Lore Master suggested Brilliance.

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The second month begins

In less than a month Roland had founded a Kingdom. Its capital, Resolve, now had 28 people living in it. A malevolent neighbor, Verga, had set up his own Empire nearby and had declared war.

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Even better, the Sages had deciphered the old texts and found the location and way to communicate with the legendary sentient spiders.

image Using up all of the wealth we had accumulated, we were able to recruit 8 spiders for the cause.

The only downside is that the world was getting more dangerous. Bloody adventurers.

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More to come…

Elemental: Game Play Example – Part 1

Published on Tuesday, August 17, 2010 By Brad Wardell In Elemental Dev Journals

Game Version: Digital v1.0

THE BREAKING OF THE WORLD, WHICH IS KNOWN NOW AS THE CATACLYSM AND ITS AFTHERMATH

I am Ezmir, son of Athalyir, himself noble councilman of Valgona, long cherished in my memory, and the memory of all those who knew him. My mother was Daina of the free
city of Eldric; my brothers Garran and Amir lived and died with her in that city. I am the eldest of those who came from the East now living in this world, scribe to Queen Procipinee of the reborn kingdom of Pariden, as I was scribe to her father Amarian III, last Emperor of the Free Cities of the North. What I write in these pages is the tale of the rebirth of the world, the rise of Roland the Great and his Kingdom on the western Island of Ithuna…

 

AAR: The Rogue and the King

 

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Our story begins in Inthuna. In the century that has passed since The Cataclysm, life has largely recovered on this large island. Civilization, however, has not returned to the land. The wilds are dominated by outlaws, monsters, and worse.

image  A young thief named Roland was no better than a typical Brigand.  [You can design your own character both visually and in terms of their skills].

image Quite by accident, he discovered he was a channeler – a mortal being able to cast magic. This realization set the young thief on a new path.  [When you are done with a design, you can create a “card” of your character].

image Perhaps it is ironic that Roland chose to adopt the people of Capitar, the very people who he had stolen from during his career as a Brigand or perhaps it was merely a desire to provide restitution to the people he had wronged.  Whatever the reason, it would be the people of Capitar that he would lead for good or ill.

 

imageYithril emerged from the wilds. He had found an ideal spot to start his kingdom.

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From the woods emerged Janusk, the old merchant master. He recognized Roland’s great potential immediately.

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Having found the perfect location to found his new kingdom, Roland decided to call his outpost in the wilds “Resolve”.

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On the day of the founding of the Kingdom of Capitar, the only resource available to Roland was money – Gildar which he had…borrowed from others in the past.  His magical power was only potential without knowledge of actual spells and without materials, metal, knowledge, etc. there would be no future.

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The first thing he deiced to build was a workshop. Workshops produce a tiny amount of material but enough to construct other small buildings until he could find a natural resource.

imageHe also wanted to build a study. Roland knew something about fighting but he was, admittedly uneducated. While he had used swords and made use of things of considerable sophistication, those technologies were prior to the cataclysm.  The knowledge wasn’t “gone” entirely but would have to be recovered from the various pieces of the old Empires and Kingdoms of old via their lost libraries that can be found across the land.

Unfortunately, he couldn’t build a study simply because he lacked the materials to do so. Literally. This is what the workshop would do for him.

imageThe nearby gold deposit and iron deposit would be very helpful once he had materials.

 

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For now, he would be fine, Janusk had a knack for bringing in gildar.

 A month later…

The summer was smiling on the fledgling Kingdom of Capitar. While exploring the nearby lands, Janusk came across an ancient battlefield.

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imageMidnight stones. These can be sold but there are rumors that some people can take these and forge them into powerful pieces of equipment. But it’s just a rumor.

At the same time, the Outpost of Resolve had begun to attract people from the wilds. The workshop had been completed and upon the completion of the study they could begin trying to relearn the lost knowledge of the world.

image The loremaster of the study explained to Roland that the people of Capitar had categorized knowledge into 5 areas: Civilization, Warfare, Magic, Adventure, Diplomacy.

They could investigate any of the categories and in time, they would, hopefully, have some breakthru that would allow them to rediscover a particular technology.

For instance, the Civilization category would potentially open up knowledge on Civics, Harvesting, Production, and Seafaring. The Lore Masterwere absolutely certain that they could learn any of these technologies in about 5 weeks of study.

Roland, always a student of warfare, suggested learning how to forge steel so that they could produce their own high quality weapons and armor. The Sage Master, however, were quick to warn him that knowledge collection doesn’t work the way he suggests. Their first breakthrus would be relatively easy, they would be the parts of the ancient scrolls and texts most readily translatable. With each breakthru, subsequent ones would be significantly more difficult.

I remember the argument between the Sage Master and King Roland arguing over this topic at length. The Sage Master explained that making steel is a complex process.  The King was already frustrated by the lack of materials.

Paraphrasing the Lord King:

“There are trees all around us, why do we have so few materials to build with?”

The Sage Master replied, “These trees are of poor quality. They are not hard woods but rather poplars and other kinds of woods unsuitable for building. We need to find an old growth forest, one with mighty oaks.

“Fine. I understand. Then why can we not just build our own library and learn these technologies faster?”

The Sage Master replied, “Sire, It took our ancestors hundreds of years to learn the art of forging metal, engineering great castles, forming sophisticated systems of governments. Our objective, if I may be so bold, should be to find the lost libraries and ancient temples that contains the scrolls and knowledge that had already been learned. Then we can construct schools and universities to study these scrolls.”

The King was weary of the argument and understood.

“So be it. We must expand.  We shall need to begin training some pioneers. In the meantime, I will begin exploring the countryside.

Expansion

Fate was smiling on Roland. While visiting a local Inn you discover that there is someone who appreciates midnight stones.

imageimageMeanwhile, Janusk had begun his own quest:

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The Sorcerer King

There was little magical knowledge left in the world. The ancient Titans had sought out all spell books and destroyed them. But some survived. Roland himself had recovered several but could not read the text.  To that end, he invited a Lore Master to run an Arcane Libratory. It wasn’t much but it was a start.

“My Lord, I shall be honored to study your ancient books regardless of how you, ah, acquired them. It shall time some time, however.”

imageHe presented the King with two choices. He could either teach Roland the easiest spells or try to decipher the more  complex spells so that he could teach Roland those.

Roland, always impatient during his youth, chose to  be taught spells right away.

“Ah, very well then,” said the Lore Master. “Let us look at your spell books.”

image“What do these mean?” Roland asked.

“I shall try to put these as straight forward as possible as the nature of magic remains a mystery even to those of us who study it."

There are two classes of spells. There are spells that require a lot of time to cast (many many hours) and there are spells that can be performed very quickly. The ones that take a long time to cast we call “Strategic”. The ones you can cast quickly are called “Tactical”.

“Flame Dart? What’s that?”

The Lore Master smiled, “Ah, this is a tactical battle. A channeler, such as yourself, can concentrate his considerable intellect and draw on the shards of fire that exist throughout the land to throw a small ball of fire at an enemy.”

“Shards?”

“The shards are the source of your power. There are 4 types of them. Earth. Air. Fire. Water.  The titans locked the magic of the world within them. The only magic that exists in our world now besides that in the shards are the trace amounts in the Crystaline deposits that are very rare and have stored background magic from the past ages but that’s another discussion.”

“Where are these shards?”

“Out in the wilds. Even from afar you can draw on their power.  However, if we were to actually control one, why you could dramatically increase the intensity of the spells in question.”

“What do you mean?”

“That Flame Dart spell, for instance, does a limited amount of damage to your enemies because it requires only a modest amount of your concentration. But if you controlled a fire shard directly, you would double the effect.”

Roland was very curious at this. “What if we controlled two fire shards then?”

“Then the effect would be increased further.”

Roland smiled. “Then I shall find these shards. In the meantime, what spell do you think I should learn first?”

The Loremaster considered. “I would suggest Nature’s Ally.”

“Nature’s Ally?”

“Yes, it is a spell that will call out into the world and bring forth a bear to aid you.”

“What good is a bear?”

“Have you ever fought a bear?”

“No.”

“Ah. Let’s focus on Nature’s Ally.”

Return to the Wilds

Some weeks later, Roland found the Enchanter’s workshop. He only had 1 midnight stone. Maybe he would get lucky.

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imageIt was worth a try.

The Enchanter’s workshop, however, was located in the desecrated lands – the vile Fallen Empires of old made use of death magic which twisted and corrupted the land itself.

It was not surprising that the infamous Lord Verga of Yithril would be skulking.

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Soon after, Roland was attacked by a monstrous wolf.

 

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Roland knew he was in big trouble. The wolves in the wild had become so dangerous and large that being caught unawares was a death sentence.

Quickly, he opened his spellbook. He was a Channeler after all.

imageAh, yes. Nature’s Ally. Thanks Lore Master. Very helpful now.

 imageBrave Sir Roland ran away…

Having escaped from the Wolf Roland realized he was out of his league this far away from his Kingdom. It would, however, take weeks to get home. Remembering his studies, he opened his spell book again to look for spells that were “strategic”.

image “Pefect,” he said.

 

imageAnd in a flash, Roland was home.

“My Lord, I am glad to see you,” Janusk said.

“As I am too. However, we lack the funds to acquire the kind of equipment we need.”

That was when Janusk told him about his tip on the location of the legendary Silver Flute. It was worth a fortune but would undoubtedly be dangerous.

“I think together we could take on any of the scum that might be lurking around it.”

Roland, fresh from running away from what amounted to being a large dog, was more circumspect. “Let me summon a friend…”

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“Sire, your bear, it’s kind of greenish.”

Roland noticed it too. “Maybe it’s diseased?”

The Lore Master, overhearing this responded, “No, the act of you summoning it changed its hair color, in time, its hair will regrow to its natural color.”

Janusk whispered, “I think it’s diseased. Look at the way it’s always scratching itself.”

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The Silver Flute

The tip Janusk had received proved to be correct. The ancient fountain was where he had been told. Unfortunately, news had spread to others where it was located.

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“You know, Sire, you and those Brigands look pretty similar.”

“Nevermind that, Janusk.”

image“I shall chronicle every moment of the battle.”

image “That really isn’t necessary, Janusk.”

 image Shopping

With the Silver Flute in hand, Janusk returned to Resolve.

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image“This is crap,” Roland growled to Janusk.

“Admittedly, the options are..limited. But we can still sell the silver flute for 100.”

It was not longer after that that the King instructed the Sage Master to focus on obtaining some reasonable weapons and armor.

Expansion

For the next year, Roland and Janusk explored the wilds, cleaning out the Bandits and other scum to make life safer for his people.  It didn’t take long for Roland to gain experience.

imageHe put focused his efforts on improving his concentration under stress.

While the King and Janusk were deep in the wilds, a messenger from Yithril came in.

image“We will need to return home and prepare,” he said.

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Going to War

imageThe Sage Master and his apprentices were clearly disturbed by the news of war.

“Sire, we have many options available for you for going to war.”

They presented him with 6 obvious ones: City Defenses, Training, Mounted Warfare, Cutting Weapons, Blunt Weapons, and Ranged Weapons.

“I don’t think we need to worry about city defenses,” the King said though it was obvious that the Sage Master disagreed. “Yithril is far enough away that we should be safe for now.  Training is interested but we need weapons. I have yet to find a wild horse so mounted warfare is useless. I have used a bow so I grasp that.  But what is the difference between cutting weapons and blunt weapons?”

The Sage Master sat down, “Cutting weapons are like swords and axes while blunt weapons include hammers and maces and clubs and the like.”

The King growled, “I know that, Sage Master. As a user of weapons I understand that. But I want to understand them from the point of view of a sovereign trying to assign limited resources.”

The Sage Master looked embarrassed. “Ah, yes. I understand.  Cutting weapons tend to be faster but do less damage. To use them well, you need to be trained. You can’t just give a peasant a sword and expect him to use it. Thus, swords and other such weaponry require more training time.

The way my old mentor explained to to me, long ago, was that soldiers use swords, warriors use hammers.”

The King asked the Sage Master to explain.

“Well, like I said, swords require more training time but in return you get a soldier who can make more strikes. But each strike tends to do less damage than someone with a hammer thus, you would also want to equip your soldier with armor.

By contrast, a warrior is someone who you rely to take out enemies quickly and devastatingly. A War Hammer is slow but does a lot of damage and takes little training time. One or two great and powerful warriors can do great harm to enemies with it. But a company of soldiers is, in the long run, far more effective because they’ll outlast the warriors. That is why civilization is protected by soldiers, not warriors.

Is that clear?”

The King laughed, “Not really. I think I’ll have us focus on ranged weapons.”

The Sage Master smiled. “Very well, sire.”

“What other options do we have?” The King asked.

“None.”

At that, an apprentice spoke up, “There is another way.”

“Silence, Apprentice,” the Sage Master commanded.

“But Master, if we are assaulted by the vile Fallen Armies of Yithril, we may need allies.”

“Not those allies.”

The King interrupted the argument, “Speak up, and tell me this alternative.”

Meekly, the apprentice approached the King, “My King, in our diplomatic texts we have learned that the Empire of Amarian – an Empire of men used to recruit all manner of creatures. It’s all in the Hiergamenon.”

“Let me see.”

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imageimageimage“Drath?” the King asked.

“It’s just a rumor,” said the Apprentice.

“A MYTH” insisted the Sage Master.

“Nevertheless, we could use allies if we are going to build a kingdom that will stand the test of time.”

End of Part 1…

Elemental: From Beta 4 to Gold to Day 0

Published on Monday, August 16, 2010 By Brad Wardell In Elemental Dev Journals

Our public beta of Elemental lasted until Beta 4.

We’re going to be making the game available early to everyone who beta tested Elemental (planned day is either Sunday night or Monday morning) and anyone who pre-orders prior to Monday morning will get the game on Monday rather than having to wait until Tuesday.

A quick beta recap for those who didn’t follow it:

Beta 1: Began a year ago.

Beta 1 focused on game concepts and took place purely on the cloth map. In this beta, we talked about all kinds of different game styles we wanted to try to explore.

The key challenge of beta 1 was coming up with a game design that was sufficiently original, challenging, interesting and engaging for players.

Beta 2: Began early this year.

Beta 2 focused on testing the brand new engine that Elemental uses called Kumquat.  It is a 3D engine made specifically for the PC. What makes it special is that because it was made for the PC, it sacrifices memory usage for performance (consoles work the opposite – they have a lot less memory but great hardware).  As a result, Elemental’s hardware requirements are roughly the same as for Galactic Civilizations II allowing the game to run on a very large number of PCs.

The key challenge of beta 2 was performance and stability.

Beta 3: Summer

This beta deal with starting to put the pieces together. Tactical battles, economics, magic, spells, diplomacy, etc.  This was about getting the features in there and seeing what worked in practice (this is why sequels are so much easier – you have an established system).

Beta 4: July

Beta 4 was basically Beta 3 with the modding features enabled.

Beta 5: August

This was an internal beta where all our “stuff” came together.

Gold: August

This is the “release to manufacturing” version. There are actually several of these versions depending on what continent it’s going to for manufacturing with our RTM having been last Thursday evening.

Day 0: August 24th

This is the build where we get to do more polishing, AI improvements, tweaking, bug fixes, optimizations, etc.

Here are a series of screenshots for those whose last experience with Elemental was Beta 4 in order to outline some of the high level changes:

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Updated UI

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More to come…

Elemental: No Copy Protection, Activation, LAN and more

Published on Sunday, August 15, 2010 By Brad Wardell In Elemental Dev Journals

There’s been a lot of discussion on these kinds of topics on recent games and I thought I’d give you our perspective on it.

No Copy Protection

Elemental, out of the box, like all of Stardock’s other games, has no copy protection whatsoever.  However, you obviously need Internet access to get updates.  But then, why should this be necessary?

Because Elemental, unlike our previous games, has really been designed to be a game that people can play for decades, this is something that has concerned us. Because we want to encourage people to have the latest version but at the same time, we are aware that some people are worried that 10 years from now, they won’t be able to get the “better” version.

So here is what we’re going to start doing on our developed titles: We’re going to start making archival DVD versions of the game that can be sent to customers.  We already do this with Object Desktop (our most popular non-game product).  This archival version would have no copy protection whatsoever. It would just be a DVD you can put into your machine.

So starting in October, what we will do is make archival DVD editions of our games starting with Galactic Civilizations II: Ultimate Edition and Elemental.  Roughly every year or so, if there have been updates, we’ll create a new archival version of the game that people can have sent to them (it’ll just be a DVD).

LAN Games

There’s been a lot of questions of how someone would play Elemental on their LAN with their friends.  Here’s my suggested way to do it with minimum hassle.

#1 You’ll need to install Impulse on the machines that will be playing the game. But that’s all. Just install and go to step 2.

#2 Go to http://anywhere.impulsedriven.com which is the web interface to Impulse. From here, you would download the web package of Elemental. As long as Impulse is installed on the machine, you can install the game.

#3 When you install, type in your serial #. If it’s on a LAN, just use your single DVD key, Impulse::Reactor’s GOO uses smart activation (i.e. it doesn’t have a “activation limit” type system) so you can just install it on the various machines on your LAN.

#4 When your friends come over to play, they will need, once in the game, to logon with their own accounts (so they or someone will have to provide them with a serial # to attach to their account but they can use it at your LAN in game).  This is because on day 0, the data from the game is handled by our servers (this way, when we update the game data for balancing players don’t have to update their game which would be a real hassle for LAN players).  Eventually we plan to release custom servers so that players can make their own stuff but we won’t have that ready at release.

Big Fat Pictures and Day 0 reporting

Published on Saturday, August 14, 2010 By Brad Wardell In Elemental Dev Journals

Finally getting to actually PLAY the game some.  I’ve got a huge list of tweaks already for the day 0 build.

I play at really high resolution so this is what my screens looked like:

2010-08-14_2025

In this game, I’m slowly wearing Kraxis down.  Which means I’m unhappy because it means I need to do more AI work. Bear in mind, when I play I play at normal where the AI gets the same resources. If I wanted to get creamed, I’d just push up the difficulty but I want the AI to be very intelligent at normal.

2010-08-14_2032

This screenshot is full of win.   The beta group pushed hard for special abilities for units and they got their way (the fire giant has 3 actually).  This is something we plan to expand on over the next few months a lot (don’t worry, these things will be free updates).

We’re just incredibly excited about how things have turned out. Though, like all the other games we’ve done, we have a long list of things we want to add and improve on over the next several months. Though, for now, we’re going to stick with polishing so that we can hear what our customers want first before we commit to anything specific.

Availability

Now, one thing I think I can say (and I’m not promising this because all things are ultimately decided by the IT gods) but it is our plan to make the “gold” version of the game available a bit early to those in the beta and those who pre-order will also likely get it a bit early.   We hope to start pre-loading Elemental onto machines early to mid next week to reduce strain.

At retail, Walmart, Best Buy, Gamestop, EB, etc. should all have it in strong supply. Just make sure you update to the day 0 version (via Impulse) because you will need the day 0 version to play multiplayer or do the mod tools stuff not to mention we’ll have a ton of new stuff in it as well. The download should be pretty small though.

What’s next

Well, for this week, I plan to have fun working on the AI and making some more quests. How much will make it into the day 0 version is hard to say.  The writing team at Random House and us have been brainstorming lots of new quests we can put into the game and I really want the AI to play “in character” (no snarky dialog like in GalCiv).

A few scenes from the campaign

Published on Saturday, August 14, 2010 By Brad Wardell In Elemental Dev Journals

I’ll put up more later when it’s not 5am.  Just playing around with it.

Starting it up…

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Book 1 cut scene:

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I have been sent on a mission by the Queen.

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A battle with Darklings.

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The Queen of the West.

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Unlike the sandbox game, the Campaign has no tech tree and is a single continuous adventure where technologies, spells and such are gained through quests rather than buildings.

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Thus, the campaign plays completely differently than the sand box mode.  It was also created, 100% with the included mod tools.

August 24th: 10 days away…