Brad Wardell's Blog


Rush blasts Instapundit

Published on Monday, October 16, 2006 By Brad Wardell In Republican

Recently Glenn Reynolds, webmaster of Instapundit.com, the world's most popular blog site and a conservative made the argument that if Republicans lose, it's because they deserved it.

Rush Limbaugh today struck back with the charge of "Do we deserve to have our taxes raised? Do we deserve a cut and run policy in Iraq? Do we deserve to have endless congressional investigations?"

The argument is strong but I think overlooks one thing -- we do have a Republican President right? Our taxes aren't going to be raised before 2008.

My view is the same as Glenn Reynolds.  The Republicans blew it. They became complacent and ignored their constituents. If they lose, I do think they lost because they deserved to lose.

Does that mean I agree with those who think we should have higher taxes or that we should abandon Iraq? No. But the Republicans losing the house (and even the senate) doesn't mean that's going to happen. It gives Republicans two years to clean up their act and make their case in 2008.

I say, let the Democrats win the house if that is how it's going to be and let them make the case that we need higher taxes, abandon Iraq to terrorists, etc.  Then in 2008, those issues will come up with a vote by the American people and Bush and the Republicans can demonstrate how they were able to block those policies in the Democratically controlled congress.

But right now, I have little excitement for Republicans. I don't feel they've held the principles they were elected on -- balanced budgets, securing our borders, etc.

Update 10/17: Rush talks more on this issue.

Update 10/19: My response to Rush.

Update 10/20: So now I'm a "Cut and Run" conservative?

So..you want Microsoft to do it for you eh?

Published on Thursday, October 12, 2006 By Brad Wardell In Community

Every so often you will hear people loudly and broadly argue that such and such customization feature should be done by the OS maker instead of some "bloated, buggy third party app".

And as if to say "Your wish is our command" Microsoft has not only introduced gadgets into Windows Vista (yay?) but also created a skin site.  I'd show you that skin site but it's down right now. Perhaps you can get to it when you read this: http://gallery.live.com.  They have a developer's area too: MicrosoftGadgets.com.

Now, a couple years ago, mini-applications were the hottest thing. Konfabulator (now Yahoo Widgets) was getting a lot of press. Kapsules had just come out. .Widget was announced. AveDesk was in development and of course DesktopX was growing in popularity too.  But then... well...

Apple came out with Dashboard and then Microsoft announced gadgets would be in the OS.  Yay for users right? I mean finally, FINALLY real good stuff would be part of the OS and users wouldn't have to put up with that "bloated" third party bugfest crap. So..how has it worked out for users? Well, Apple Dashboard was used as a marketing bullet point, put into Tiger and then..well forgotten.  Apple put up a...um, website for Dashboard widgets here. 

But since this stuff is part of the OS, the incentive to keep innovating basically dried up.  Remember how Konfabulator was being updated constantly?  Well, since Yahoo got it, it released 3.0 and then 3.1 and that's about it.  The featured widget on their page is...(wait for it) a media player.  Not that Stardock should get cocky, a quick trip to the DesktopX widget area gives us...more weather widgets.

So what's the problem? The problem is that the OS vendor will never care about a niche as much as the people who live and breath that niche every day.  So when the OS vendor puts in a niche feature like widgets/gadgets, they include enough features to suck out the bulk of the casual users (known as "low hanging fruit" in sales terms) that the incentive to keep innovating almost completely disappears.

It's even worse when the OS vendor puts up some gallery since it takes away traffic.  WinCustomize.com will probably have a MS Gadgets section but talk about a lost opportunity. Microsoft's gallery is a solution to a problem that doesn't exist.  It splinters the community up so that you can't quite get critical mass for good stuff to be made and the sites won't ever get the kind of budget or attention that a site that is dedicated to the topic is going to do. 

The net result is that widgets/gadgets, which two years were the HOT item are basically dead, killed by Microsoft and Apple. Innovation has just about stopped. That doesn't mean that Yahoo Widgets or DesktopX and such are "dead". New stuff is being made for them (and I know DesktopX is being updated in a big way still). But it has definitely put a big wrench in the market and I doubt you'll see any new widget/gadget enablers. Which is a real shame.

So next time some user demands that Microsoft (or Apple) toss some niche feature into the OS, point out what has happened to widgets. If someone had said 2 years ago that widgets would basically be dying on the vine, I think most would laugh at that.  And yet here we are, two years later, Yahoo Widgets basically in stasis.  Dashboard in statis.  Avedesk 1.3 (January 2006). The Kapsules site is currently down. DesktopX 3.2 was just released but I can tell you it's future is going to concentrate on creating stand alone gadgets (DesktopX Pro), building desktops, and providing libraries to make Microsoft .gadgets (so that hopefully it can generate more revenue to justify further development).

I submit that the worst thing that can happen to a niche customization community is for the OS vendor to put it in.  What do you think?

 

 

Sins of a Solar Empire...

Published on Wednesday, October 11, 2006 By Brad Wardell In GalCiv II News

Stardock is pleased to announce that it has teamed up with Ironclad Games to publish a new real-time space strategy game called Sins of a Solar Empire.

Sins of a Solar Empire puts the player in command of an interstellar civilization. That part no doubt sounds familiar to Galactic Civilizations fans. But unlike Galactic Civilizations, Sins is real-time.  Players colonize planets, create trade routes, negotiate treaties and build up their military might to send out epic fleets that do battle across many planets.  The game is being designed such that players do no have to baby-sit their units. The unit AI can more than take care of itself allowing players, if they wish, to focus on running their empire.

In terms of what the game play is like, probably the best analogy would be that it plays quite a bit like Homeworld meets Galactic Civilizations meets Total Annihilation. It has a truly epic feel like Galactic Civilizations, has a visual and game play feel like Homeworld but allows the player to queue up commands and build a strong strategy ala Total Annihilation. It's not about how fast you can click, it's about how good of a strategy you can put together.

Players will be able to see this for themselves this Winter in a public beta program.  In a couple weeks, players will be able to start pre-ordering the game. Users who pre-order will be able to participate in the beta.  The release date of the game was intentionally pushed all the way back to August of 2007 so that beta testers could give feedback not just about bugs and such but provide game play suggestions and feedback as well so that there is ample time to incorporate user feedback into the final game.  The goal is to create something truly special that will stand the test of time.

To learn more about the game, you can visit www.sinsofasolarempire.com (or http://sins.stardock.com). Your UserID and Password from GalCiv2.com will work there as well.

WindowBlinds 5.1 released!

Published on Wednesday, October 11, 2006 By Brad Wardell In WinCustomize News

Stardock has released a new version of its popular Windows skinning utility, WindowBlinds.  WindowBlinds is a program that enables users to completely change the look and feel of the entire Windows user interface -- title bars, push buttons, scrollbars, the Start bar, and more. 

WindowBlinds 5.1 includes new wallpaper changing functionality allowing users to provide a series of wallpapers that can change by the time of day or other criteria specified by the user.  It also includes months of updates to enable WindowBlinds skins to be more compatible on software that has its own unusual interface controls along with faster performance.  WindowBlinds 5.1 works on Windows XP in both 32-bit and 64-bit versions.

WindowBlinds works by integrating itself seamlessly into Windows XP to add support for thousands of visual styles that are available on the net. Starting with WindowBlinds 5, the program actually can improve overall performance thanks to making use of 3D acceleration on most video cards.  Its engine support alpha blending which allows skins to have smooth edges, glass-effects, and other visual improvements.  It is the only program of its kind that is certified by Microsoft for use on Windows XP.

WindowBlinds is also used by dozens of companies to create their own custom looks for Windows including Blizzard (World of Warcraft skin), Microsoft, Alienware, ExtremeTech, and more.  Users can also create their own skins using Stardock SkinStudio, a free program that provides a host of tools to make skin creation easier.

WindowBlinds 5 recently passed the 11 MILLION download mark on CNET's Download.com and has been the most popular desktop enhancement download on CNET (and elsewhere) for over 50 consecutive weeks.

WindowBlinds 5.1 is available as a free download at http://www.windowblinds.net.  Users can upgrade to the enhanced registered version for $19.95 or they can purchase Object Desktop which provides not just WindowBlinds but over two-dozen other popular desktop enhancement such as IconPackager, DesktopX, ObjectBar, WindowFX, and more.

Download:
https://www.stardock.com/products/windowblinds/downloads.asp

Screenshots:
https://www.stardock.com/products/windowblinds/wb-july06.jpg
https://www.stardock.com/products/windowblinds/wb-aug06.jpg
https://www.stardock.com/products/windowblinds/wb-sept06.jpg
https://www.stardock.com/products/windowblinds/wb-oct06.jpg
https://www.stardock.com/products/windowblinds/wb-oct06a.jpg
https://www.stardock.com/products/windowblinds/wb-nov06.jpg

GUI Champs: Icon packages = WOW!!!

Published on Tuesday, October 10, 2006 By Brad Wardell In WinCustomize News

The voting for most USABLE Icon package has started.  Anyone with a WinCustomize.com account can vote (not just subscribers) to let judges know their preferences (the judges make the final call).

But the quality of this year's entries are simply stunning. Check out the link below and be sure to let authors know what you think of their excellent creations!

So why expand the expansion?

Published on Tuesday, October 10, 2006 By Brad Wardell In GalCiv Journals

When the November beta of Galactic Civilizations II: Dark Avatar hits it'll be pretty apparent that it would have not been a problem to maintain the original November release date of the expansion pack had we kept the original feature set.

So the question is, why add more features?

The simplest answer is that Stardock is privately owned. There really isn't a good business justification. Believe me, we've tried to come up with a plausible marketing or publishing reason to add more features to the expansion pack but it always comes back to the same answer -- because we wanted to.

There were just a couple of things that we just didn't want to have to wait for some future sequel for.  The number of new little touches that aren't even being mentioned in the bullet points will become pretty apprarent (like re-texturing starbases and components and such to look nicer). And we just wanted to have these things in there so that when we are working on other games (there will be two more Stardock developed games before we even contemplate a GalCiv sequel) we weren't feeling regretful for not getting to them sooner.

The Mega events and the unique features I think are two key ones that are pretty time consuming to get right (and balance and write AI for).  I hang out on a lot of forums. I don't usually post but I read them.  While most people like GalCiv II, there were a couple of complaints that came up time and time again:

  1. After awhile, the game felt repetitive.
  2. The alien races were generic to play as. Why play as the Drengin vs. the Arceans?
  3. The technology tree was unwieldly and uninspired.

My view is, if some people felt that way after 8 months, imagine what it would be like after 3 years. I want to have a game that people would still be enjoying years from now.  BTW -- another argument for no CD copy protection -- you can keep the game on the hard drive for years without keeping track of some CD/DVD and occasionally fire it up years later.

A word on what we mean by a stream-lined technology tree...What we don't lke about our technology tree is this:

Laser I..Laser II...Laser III...Laser IV...Yawn.

It's just totally uninspired.  So what we're going to do is reimagine how the technology tree is displayed. There will be MORE technologies total. We're not nerfing the tech tree.  We are just looking for better and more innovative ways to present it. 

The idea we're playing with (that won't be in the beta) is the concept of Milestones.

So when researching weapons you would see Lasers. And instead of there being Laser I, Laser II, etc. It would just be Lasers and you would hit multiple milestones. Each milestone would give you the same kind sof benefits as you got from say Laser III (new components).  But on the research screen, what you would see is the Laser tech slowly filling up. 

Incidentally, we are also going to release a Galactic Civilizations II v1.4 shortly. Main changes will be an AI crash bug fix and some changes to morale and economics (we're going to make the morale buildings more powerful but the techs to get them MUCH more expensive).

Anyway, the goal of Dark Avatar is really to put together an expansion pack that we think addresses the key game elements that we think can realistically be added in an expansion pack (I'd put in OPTIONAL tactical battle features but that would be immensely expensive to do). 

When people start getting the beta in a few weeks, I think what they'll be most surprised with is just how much better and cleaner the game looks. Lots of little touches that aren't even mentioned.  If you've seen one of our game update change logs, you can probably imagine what something we charge money for has in it.

IGN previews the Dark Avatar

Published on Tuesday, October 10, 2006 By Brad Wardell In GalCiv II News

IGN has a preview of the expansion pack -- Galactic Civilizations II: Dark Avatar up along with some new screenshots.

The IGN preview goes over what the major game changes are and how we hope they'll make the game even more fun.

Check out the whole thing.