Brad Wardell's Blog


Galactic Civilizations II: Beta 3 Notes

Published on Tuesday, August 30, 2005 By Brad Wardell In Galactic Civilizations II

At around 5pm EST on August 30 beta 3 will be made available.  PLEASE READ THIS BEFORE MAKING BUG REPORTS..

Release Notes:

  • Ship textures are OFF for this beta.  So the ships will not look as cool as they do in the screenshots. We want to maximize compatibility and move up from there. Plus, it gives beta testers something to look forward to. Beta 4 will have them.
  • Diplomacy is not in yet. It's a pure space war game presently.  Diplomacy will not appear until Beta 4 (late October).
  • Fleet battles are not in yet.  That will probably appear in Beta 3B (September).
  • Beta 3B will not be available to all beta testers.  We will be selecting a group from the forums based on their participation and help to receive beta 3B so that we can more effectively prepare for beta 4.
  • There's still a ton of missing features and tweaking.  If you see a "bug" or problem that you think is pretty obvious, assume for now that we are well aware of it.
  • Minimum requirements: Pentium II 600 Mhz with a Geforce 3 level card (or ATI 7500) or better that has at least 64MB of video memory.

Feedback we are looking for:

  • We are looking for bugs in this build primarily. That is, if the game crashes, we want to know. Extra work has been done to make saved games more reliable. If you have a crash and it's reproducible in a saved game, we will be setting up an FTP site: ftp://ftp.galciv2.com to upload your saved games (please ZIP them first).
  • We also want to know how performance is.  A lot of work has gone into performance tuning. We are aware that on the second turn of the game there's a pause as the game generates AI ships. We will be working to reduce this.
  • We want to make sure that the game is compatible.  IF you run into any graphical glitches, screenshots help (use print-screen) to copy and then paste it into something like MS Paint. We need to know your processor speed, video card, and what version of DirectX you are using.
  • MAKE SURE YOU HAVE READ THIS POST.  It has information on how to obtain various debugging tools and other bug submission guidelines.
  • GalCiv II uses a lot of texture memory. If your card doesn't have 64MB of video RAM, it probably won't run.  But if you do have 64MB of RAM and run the game in gigantic sized galaxies and run into problems, let us know.
  • Are the basic game mechanics "fun"?  What can make it more fun? Not in terms of new features but pacing.  Do technologies come up too fast? Are there too many types of components or too few? One of the things that is a major factor in game fun is the pacing of it.

August Skinning Highlights

Published on Saturday, August 27, 2005 By Brad Wardell In WinCustomize News

August is usually the low point of skinning.  People are outside -- or trying to be outside.  And to losers like me, who look outside at the sun, it's a reminder that we're slowly evolving into vampires or something.  Thankfully, programs like Natural Desktop help give us the illusion that we're outside enjoying the summer.  But luckily for me, I'm not the only one indoors because August was the best month for WinCustomize.com on record.  We make break the 20 million visitor mark in August. The graph data is only until August 27 so there's still 4 more days to go on it for the month.  It's a pretty far cry from just a few years ago when we were just breaking the 1 million mark.

The most popular skin of the month has been Kol's Longhorn visual style.  It gives a pretty close approximation to the Windows Vista look and feel.  The popular skin downloads charts are publicly accessible.  So here are some things I found on the site that I thought were pretty interesting.

Boot Screens (you need to get www.bootskin.com to use these). This month was particularly good for boot screens. Check these out!

There were a lot of other really good ones this month so it was tough to narrow it down to just these.

It was also a good month for Extended mouse cursors.  You need CursorXP for those.

Meanwhile, over in DesktopX land things are still a bit of a confusing mess.  For the record, DesktopX OBJECTS are supposed to be desktop objects. Little animated icons and other goodies.  If they have functionality - like a mini-program - they should be uploaded as a widget.

Some DesktopX widget that really caught my eye include:

Over on the icon front, August was pretty quiet actually.  Incidentally, make sure you have IconPackager 3 so that you can apply the new packages.

Some particularly noteworthy icon packages included:

It was a particularly good month for wallpapers and I'm going to only be able to scratch the surface here. So here are a selected few that I really enjoyed.

And that's just a few of them!

Meanwhile, in the WindowBlinds area, a bunch of new skins to change the look & feel of your Windows GUI have arrived including (wait for it) Driftwood (an update to my all time favorite skin).

Some other interesting skins this month:

So that's all for this month.  WinCustomize is looking for moderators btw to help moderate skins and the forums.  If you're interested and already have at least Master Apprentice access, drop me a line at [email protected].  I probably won't be able to respond right away as I'm always way behind on email but I will read it at some point. Cheers!

Chat with the developers all-day Monday

Published on Saturday, August 27, 2005 By Brad Wardell In GalCiv II News

On Tuesday we're scheduled to release beta 3 of GalCiv II.

But this Monday afternoon (EST) Stardock developers will be on IRC in #stardock on the IRC server irc.stardock.com during the day to interact with users on what's happening with GalCiv and share exlusive behind the scenes screenshots, code-snippets, and other goodies.

Hope to see you there.

MSN Messenger 8 feature list leaked

Published on Saturday, August 27, 2005 By Brad Wardell In WinCustomize News

The Hotfix.net website has posted a feature list that is expected to debut with version 8.0 of MSN Messenger sometime next year. While he hints that this is speculation and rumour, we are confident that this information is accurate.

While MSN Messenger 7.5 just came out, 8.0 is already being worked on and heading towards beta by the end of the year. A third party source whom is said to be from Microsoft has provided us with this information. Here's a list of possible and rumored features Microsoft is contemplating on going into the IM client:
Change of Messenger Skins

  • Real-time Emotions
  • Messenger Built Internal Windows Media Player 10
  • Pause/Resumed File Transfers (File Blocked Extension Applied)
  • Detailed File Transfer (Download/Upload Speed)
  • Animated Display Pictures (.gif .jpg .png (File Support under Consideration))
  • Mood Status
  • Faster Contact List Loading and scrolling
  • Public Profile and MSN Spaces Combined
  • More MSN Space features
  • New Hotmail and MSN Messenger Integration
  • Downloadable MSN Messenger on Mobile
  • News Updates according to Location
  • Top 10 MSN Music Radio
  • New Stylish Notifier Pop-up
  • Downloadable Skins for MSN (Contact Window & Conversation Window)
  • Complete Integration with Windows XP® & Windows Vista® Codename: Longhorn®
  • Offline Voice/Message Machine
  • Animated Buddy Icon Helper
  • Display Picture Ratings

Source: Neowin.net

So what's the verdict? You guys want us to put in a MSN section here?

Skinning Sales Trends: DesktopX

Published on Tuesday, August 23, 2005 By Brad Wardell In DesktopX

Looking at the sales of DesktopX over the past 3 years for the month of August (first 23 days anyway of it) shows an interesting trend.  Historically, it was pretty flat, sales were decent but not great.  But in August, sales took a big jump over the same period in the previous years.  Sales of Stardock's customization programs have all increased each year over the past 3 years but DesktopX has seen the biggest jump in recent times.

SkinStudio 4.6 released

Published on Monday, August 22, 2005 By Brad Wardell In WinCustomize News

SkinStudio 4.6 has been released.  SkinStudio is an application that allows artists of all levels to create skins for programs such as WindowBlinds and Windows Media Player.  WindowBlinds allows users to change the "skin" (the graphics that makes up the title bar, push buttons, scrollbars, start bar, etc.) of Windows.  Those skins are created with SkinStudio.  Operating system wide skins are commonly referred to as "visual styles".

When a user first loads SkinStudio and chooses to create a new visual style, they are presented with the default Windows XP GUI.  From there, they can change as much or as little of the GUI as they want by replacing graphics, moving buttons, changing attributes on different elements of the Windows interface and more.  When they are done, users can save their skin and can either use them themselves or upload them to websites that distribute WindowBlinds visual styles.  The same is true for users who create new skins for Microsoft Windows Media Player.

SkinStudio has a ton of features to make it easy for beginners as well as pros to create excellent skins.  For example, skinners can change the hue of individual parts of a skin or the entire skin at once. Seasoned skinners can bank various skin parts for later use in other skins.  Skinners can open up existing visual styles and edit them as well as import pieces (buttons, borders, start bars, etc.) from other skins to create a skin that is a combination of various other skins.

SkinStudio also allows users to import alternative skin formats such as .msstyles, edit them and save as a WindowBlinds skin or even Windows Media Player skin.  In fact, when SkinStudio is installed on a system, .msstyles are automaticaly able to be used by WindowBlinds users simply by double clicking on a .msstyles file.  This means users can make use of .msstyles files without having to patch any system files.

SkinStudio 4.6 has a number of new features including text shifting in the Start menu, exporting skins to directly support the .WMZ (Windows Media Player) file type, the ability to preview .msstyles files without having to import them, support for non-regular msstyles title bar buttons, support for .GIF files, and probably most notably, now supports the new WindowBlinds 4.6 button glow effects.

A freeware version of SkinStudio is available for download.  SkinStudio Enhanced adds additional features such as skin piece importing and colorization, and SkinStudio Pro adds support for Windows Media Player skins. SkinStudio Pro is also part of Stardock's Object Desktop suite of desktop enhancement utilities.

Screenshots:

Download: http://www.skinstudio.net

 

Beta 3 nears..

Published on Monday, August 22, 2005 By Brad Wardell In GalCiv II News

Galactic Civilizations II: Dread Lords beta 3 is nearly ready to go out to beta testers.  We are tentatively planning on releasing it a week from this Tuesday (Aug 30).  Shortly after that time, users who have pre-ordered GalCiv II but have not previously had access to betas will be enabled to download the beta.  But after September 1, new pre-orders will return to having to wait until beta 4 (late October).

The GalCiv.com site will begin moving towards its final state as well as work on the Metaverse begins taking shape and the site interaction will be much greater than it was in the first GalCiv.  We will be hand selecting a few active beta testers to take a sneak peek at beta 3A which will be out in September.

This Week in Skinning: August 22, 2005

Published on Sunday, August 21, 2005 By Brad Wardell In WinCustomize News

Another week has passed in the skinning world and it seems like, over time, it gets harder and harder to cover it all. 5 years ago, we used to refer to "the community" and that meant talking about a few dozen people who all hung out on a couple of websites.  Now, "the community" is made up of millions of people in various degrees that spans multiple sites.  But, I shall bravely try to go through and cover what I thought was interesting and hence offend those I leave off.  But I assure you, leaving something out is only a result of my sheer incompetence rather than malice.

So last week Stardock released the first beta of StyleVista. It lets Windows Vista beta testers change the opacity of windows and add color to them. By default, Windows Vista's GUI is clear glass which means it's colorless and semi-transparent.  I suspect something like this will be "built in" to Windows Vista by the time it ships. The Stardock Lab is disecting Vista to see what can and can't be done with it and this was one of the first things that came out of it.

Also last week, WindowBlinds 4.6 came out. That's the version that supports glow effects around buttons. It is a cool effect and represents a great final stage for the WindowBlinds 4.x line which is now nearly 3 years old shockingly enough (WindowBlinds 4 came out in March of 2003).  WindowBlinds 5 beta should start showing up sometime in September or October.  The most obvious new feature in WindowBlinds 5 is that it can do Aero-glass effects on Windows XP.  Personally, I don't think that's the impressive part.  Whoopie, Stardock has semi-transparent borders and title bars.  The impressive part is the performance. It was fast enough to impress Microsoft's people when I was there at Redmond.  I was against having this feature put in because I was convinced that such a thing couldn't be done without it being a pig.  But on my ThinkPad T42 laptop, it was fast enough that if there's a performance hit, I couldn't tell.  But it is certainly going to require a modern video card. And obviously, anyone who still thinks WindowBlinds is slow might as well wait until they save up enough allowance money to buy a Pentium class machine.

WindowBlinds 5's other big feature is something called "Deep Skinning" which we'll talk about more when we get closer.  And of course, being able to neat things on Windows Vista is a big goal.  The StyleVista project is part of our effort to find out what can and can't be done with the Windows Vista compositer.  For those of you in a cave, Windows Vista is the name of Microsoft's next version of Windows (previously referred to as "Longhorn").

Speaking of Windows Vista, there's a lot to debate about in the coming months about what WinCustomize should and shouldn't support.  On XP, we took the position that .msstyles were out of bounds because every .msstyles file is a Windows XP system file modified (every msstyle file out there is a patched version of luna.msstyles, a copyrighted file).  That's why there's no msstyles here on WinCustomize. On logons and boot screens, Stardock developed freeware that let people apply their own files to what's on other people's systems -- thus avoiding what other websites have done (pass around logonui.exe's and Windows kernel files).  That's something that we've had to suffer through since they are in significant demand and msstyles that are imported into WindowBlinds (via SkinStudio) run faster than they do when people patch their system files to get them to run.  But let's remember, at the end of the day, WinCustomize is still a "business".  And so not having msstyles on put WinCustomize at a severe disadvantage. 

So what about Windows Vista?  Windows Vista has a new .msstyles format.  It's not the same as what's in Windows XP which means those .msstyles that are floating around won't work (unless you have WindowBlinds and SkinStudio -- ironically).  The new .msstyles format isn't easily skinnable though.  In XP, the format was fully documented and in the clear.  It's not on Longhorn.  So it's not definite whether people will be able to make new .msstyles.  And by new, I mean not just replacing the graphical resources in it (that can be done but they results would be a zillion different Aero-glass like things).  But regardless of how much or how little .msstyles in Windows Vista can be modified, shoudl we support them here at WinCustomize?

Stardock has to deal with that question as well.  It's not commonly know but the first company to create third-party msstyles was Stardock.  In May 2001, Stardock figured out how to let people run third-party msstyles. The feature was going to be incorporated into "WindowBlinds XP".  It didn't require patching uxtheme.dll to make it work either (not in memory or on disk).  But Microsoft asked Stardock not to do so as they were concerned about branding and support issues if people were making their own msstyles.  "MSStyles is not designed for third party use." Stardock was told and so the feature was removed.  Half a year later, uxtheme patching came out and some companies have even released $20 programs that do little more than patch uxtheme.dll and Stardock had to go through a msstyles vs. WindowBlinds debate for the past 4 years even though it could have had both msstyles and WindowBlinds together in a single package from day one.

This time around, Stardock is intent on making sure that sort of thing doesn't happen again. StyleVista or some other free program may be developed that lets users apply .msstyles (or some other format that doesn't suffer from the copyright issues that .msstyles do). But whatever it's called, a free mechanism of some kind is likely to be developed to let people do what is possible to do with the built in engine.  WindowBlinds is $20 because it provides its own skinning engine that has vastly more features.  The idea that some users have paid $20 to patch a byte of memory in uxtheme.dll to use the built in engine is appalling.

Meanwhile, the Dangeruss project continues. MikeB has been going through Dangeruss's skins (with permission) and updating them to WindowBlinds 4.6 level. The results have been fantastic.  Personally, I'm waiting for Driftwood, possibly my all-time favorite skin. It's 5 years old now but if you check it out, you can see the real creativity there (insert random potshot at msstyles here).  This is why millions of people run WindowBlinds.

One thing that has been eating up a lot of time is PowerUser.TV.  We teamed up with the Neowin guys to make this.  I'd love to see more WinCustomize participation on that.  There's an IRC channel #poweruser.tv on irc.stardock.com.  Your WC UserID and PW will work on the website.  We plan to highlight some skinning stuff in the next week or so.  If you want to support us, the best thing you can do is to: A) Subscribe to PowerUser.TV on iTunes. Just click HERE to do that. And vote for us on PodCastAlley by clicking HERE.  Also, if we want to get more WinCustomize coverage on it, we need more WinCustomize user participation in the comments area and its forums.

Speaking of participation, we are going to be doing a major WinCustomize community overhaul soon.  That is, Stardock is going to be turning more of the site's duties over to the community.  We'll be needing over a dozen volunteer moderators in the coming weeks.  People who are active on WinCustomize.com's forums and comments areas and who know how to write.  WinCustomize gets over 3 million unique visitors monthly, it's a great place to build up a resume on. And we need your help.  Speaking of commenting, we will soon be displaying the top commentators on WinCustomize.  People who post on the news items, comment on skins, and comment on the forums.  Top users will be eligible for various prizes.  There will also be bonus points to those who make insightful comments and such (apprentices on up will be able to reward users with bonus points).  If you've ever read any Harry Potter books, one might look at it as the House Cup where people get points for their activities.

And to continue this rambling affair, another cool thing released last week was Gef's DesktopX theme - Office Extreem. It's a really fantastic work-oriented desktop environment. Speaking of DesktopX, the DesktopGadgets.com site is nearly ready to go up.  Still doing beta testing on it now. The site's developed, it just has to be tested as it's like creating a whole, Amazon.com like store.  Our hope is that people will come to realize just how powerful DesktopX is.  I'm biased but other widget software is much less featured in what they can do in terms of real application development.  Heck, DesktopX supports embedded ActiveX controls. Nobody else can do that kind of thing even close.  There's a cool Windows Vista browser gadget that makes use of an IE ActiveX control that demonstrates the kinds of things you can do.  There's a whole world beyond weather widgets and RSS readers and clocks.

Boxxi made a cool DesktopX widget for WinCustomize.com called LCDeep. It displays the newest skins available on WinCustomize. Another skinner who is on a roll is Solid Nuts. He has been putting out some great stuff.

Anyway, this is long enough.  To keep up with what's happening on WinCustomize.com, make sure you are subscribed to the news letter which you can do from your WinCustomize.com account.